marvel’s spider-man – PlayStation.Blog https://blog.playstation.com Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more. Wed, 10 May 2023 06:52:53 +0000 en-US hourly 1 https://www.altis-dxp.com/?v=5.9.5 https://blog.playstation.com/tachyon/2019/03/cropped-pslogo.png?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEEkaCXVzLWVhc3QtMSJGMEQCIB71VTWcZW1oO28KjV7O5Ln2UqtyTyss%2FqIN31BxRH3DAiAI7PV2xU4yMCtt02tEYjJLV4C1HT6YjXbedOS%2BDvdCySr9AwhyEAAaDDU3NzQxODgxODQxMyIMUpKFCPF5fDkMMP%2BrKtoDo1CpoiVcIxCA6OmKqorYt%2BZFcmsN7nR%2FZUhxKYazFy8S4yVDZQ%2FWxwbHx1kbVlegbNKule6zldYdbynQp8O2go%2BGK7yDoveH8TXJ3gGFJtTj1WsgatVmz5JmOxqR3LlQ2isSLzqbu%2F0dp9UBInuy8DE32LdLXw3k0JAzneVBy9%2Bo7xgoKE3BKmUx2efh0mmMeNBuVqC2Lt1zSl331%2B8EjGhhKCjw271GvMmBu2SW8LsFSx3uo6KiM9oV7S1628hh5YkpnA2fghttULKmXJuBqj3ohHpqgLvHvI8kBk%2B81c5a0xVK9KFosjJDaDIjd35hOi9butAxF4sqkPH2C9t9rXdsiyscndwsDMfFHJv3cD3lb1b8gBdnentjtjNIPvq36SMvLRxS6Sj%2FR68FfAmt1ZYssCBvUwo4Kx7yz6P54uRuEXuQ4p542hwJ%2F0se4y4fKhS1jWp5ruXRNYd%2BIOzxucqDTx6jaNzrD3SOduJrZdHCl1emLU4dJ64qocMecCi3tXYqCTwVVPU1iDyHVZBJNk2F3yJ8Ok%2BMHTMpqGrVRASUNH5fN4vZ%2F1fdPevo39Xs9nfJNHBWOmz4S4lYTH9vjVQbY66lwHIYECMKM0oQ5zZiyS8rpcGixHL8MILznKMGOqYBX%2BPrNR6NDhW%2FgZICOMBhrahvsHWqCC0E37FuLrEjS8Euqvg1mGOcmNxU0irpJ6sCHE0WpoKI%2ForlH%2FHEJxnHPS8zX%2BndK0BdRsKgv%2FkA2kpCtELBVrRPBvcA0%2FYbpcKBSRvXsFYNbGnaAH%2B%2FcKbZh3hJI2d%2FdG7Vpq2a44znz0RdyHI5hPzOQ89KY%2FGx67KCkEi2mqOu0PH6OFXM20fpQq%2BdHaIVig%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAYM4GX6NWQHSEZTBR%2F20230519%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20230519T085906Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Signature=55d428d65c8b3d4cdcf9ba8a058d30d9ec84bcb6ffbe236235a38bfc4fc88701&fit=32%2C32 marvel’s spider-man – PlayStation.Blog https://blog.playstation.com 32 32 (For Southeast Asia) Marvel’s Spider-Man 2 prequel comic announced for Free Comic Book Day https://blog.playstation.com/2023/05/09/20230510-spiderman/ https://blog.playstation.com/2023/05/09/20230510-spiderman/#respond Wed, 10 May 2023 06:52:50 +0000 urn:uuid:a9d5ad3c-27a9-401d-b7f4-058f0232ce31 Saturday, May 6, is Free Comic Book Day —and to celebrate, we teamed up with Marvel to release a comic that will serve as a prequel to the upcoming game Marvel’s Spider-Man 2

When we initially sat down with the team at Marvel, we explored a few different ideas about what kinds of stories we could tell in a prequel comic. But we kept coming back to the same core premise—What if Peter, Miles, and MJ had to team up against a new Super Villain whose powers they didn’t understand? Additionally, we wanted to make sure that we could get a peek into what this heroic trio has been doing since the events of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales. What is Pete up to now that there are two Spider-Men in the city? How is Miles doing in school? And how is MJ’s journalism career going?

In this story, their lives collide as Peter, Miles, and MJ attempt to balance their responsibilities to the city, and each other. They keep coming back to one of the main themes of the comic: is magic real? Because in this action-packed issue, a beloved Super Villain makes their first appearance in our universe and appears to have supernatural abilities that defy mere webs and fists: none other than The Hood!

To find the answers to these questions we collaborated with the experts: Writer Christos Gage (who was also one of the writers on Marvel’s Spider-Man), and Artist Ig Guara. In celebration of Free Comic Book Day. Fans in the US can visit a participating comic book store or download the comic digitally on the Marvel Unlimited app* or Marvel.com starting on May 6. The comic will be available digitally worldwide through the Marvel Unlimited app at a later date! And one more thing…   

We know you’ve all been patiently waiting for news on Marvel’s Spider-Man 2, and we thank you for hanging in there with us. Today we have one more piece of news: a standalone release of Marvel’s Spider-Man Remastered on PS5 console!

On May 4, Marvel’s Spider-Man Remastered will become available for a standalone purchase on PlayStation Store. This title was previously only included as part of the Marvel’s Spider-Man: Miles Morales Ultimate Edition

On top of that, when the game becomes available, there will be an upgrade program for owners of the original Marvel’s Spider-Man on PS4 console. Whether you have a disc or a digital copy of the PS4 game**, you will be able to upgrade to Marvel’s Spider-Man Remastered on the PS5 console for SGD 12.49 / MYR 40 / THB 300 / IDR 150,000. Owners of Marvel’s Spider-Man: Miles Morales can still obtain Marvel’s Spider-Man Remastered by upgrading to the Ultimate Edition through the main menu of the PS5 version of Marvel’s Spider-Man: Miles Morales.

For those who don’t fall into either of those categories, Marvel’s Spider-Man Remastered can be purchased on PlayStation Store for SGD 67.90 / MYR 209 / THB 1,690 / IDR 729,000. We hope you’ll take a chance to revisit the original Marvel’s Spider-Man in the form of Marvel’s Spider-Man Remastered ahead of Marvel Spider-Man 2’s release this fall.

That’s all for now, as always you can find all the latest on the Insomniac Games Twitter and Instagram pages, or you can join our Discord channel!

* For more information about Marvel Unlimited including terms and system requirements, please see here

**Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.

PlayStation Plus members who claimed any edition of Marvel’s Spider-Man via their subscription are not eligible for the PS5 upgrade. 

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The art of the cover: Insomniac artists on drawing Spider-Man https://blog.playstation.com/2022/12/21/the-art-of-the-cover-insomniac-artists-on-drawing-spider-man/ https://blog.playstation.com/2022/12/21/the-art-of-the-cover-insomniac-artists-on-drawing-spider-man/#comments Wed, 21 Dec 2022 14:00:00 +0000 urn:uuid:41fd1f82-f1b8-47db-9d0a-e294b9f997d4 SPIDER-MAN! It’s no secret that our team at Insomniac Games loves the character – so we wanted to show up for the web-head’s 60th anniversary in a cool way. Cue… comics! We collaborated with Marvel to design five Beyond Amazing variant covers, featuring art inspired by the Marvel’s Spider-Man game series, our studio’s take on the character.

See our cover gallery below! Each cover is accompanied by a blurb from an Insomniac artist sharing info about their inspirations, insights, and love of Spider-Man! These issues have already begun rolling out in the U.S. with more releasing soon… check with your local U.S. retailers for availability! Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales are available now on PlayStation 5 and PC.

John Staub

What inspired this cover?

The cover was inspired by a Spider-Man cover created by the amazing John Romita.

What tools did you use to create it?

The cover was done using Photoshop.

What’s your personal history with Spider-Man?

Spider-Man was definitely a part of my childhood growing up watching the animated cartoon in the afternoon. The opening with its 3D buildings and iconic theme song stayed with me throughout my adulthood. I always thought how amazing it would feel to be able to swing around the city.  It would be many years later playing the Insomniac game that I would rediscover that feeling.

What makes a great comic book cover?

Its simplicity is what makes it great. I can imagine this cover sticking out in a comic book shop filled with hundreds if not thousands of comics all fighting for our attention with dynamic compositions.  This cover would simply stand out just by contrast.

Oliver Fetscher

What inspired this cover?

This cover is a tribute to Web of Spider-Man #1 (Art by Charles Vess) issue, so that is the main inspiration. That being said, I grew up as a Spider-Man fan in the 1990’s and 2000’s and wanted to bring in some of that artistic flavor that inspired me heavily growing up. I have a big love for detailed art-work and strong compositions that tells a story in different layers.

What tools did you use to create it?

I primarily used photoshop and some 3D for setting up a base and perspective in the scene.

What’s your personal history with Spider-Man?

I was convinced I was Spider-Man as a kid and ruined a bookshelf at home after getting ideas from reading some new comics… All jokes aside, I have always been a huge comic book fan and Spider-Man has always been at the top of that list, some of my earliest drawings are of Spider-Man and his villains. I remember looking at the art, thinking that one day maybe I can draw like that.

What makes a great comic book cover?

I think that there can be many different good concepts around what makes a good cover. Sometimes I love very simplistic covers, stylized or old-school.

My favourite idea behind a cover is something that generates ideas of what could happen in the issue without telling too much. I am a big fan of mystery and seeing something that eludes or foreshadows what is to come.

Dennis Chan

What inspired this cover or what did you pick this cover?

What really inspired me to pick this cover was how much the original art cover created by Tony Harris stood out from many of the options I was able to choose from to make this variant cover. The idea and composition were so clear, simple, and powerful but most of all the cover art captured me at an emotional level. Realizing how complex this piece was, I wanted to challenge myself to do a variant version of it and somehow keep the original feel of it.

What tools did you use to create it?

To create this illustration, I’ve used Zbrush to sculpt and pose Spider-Man suit and Peter Parker. I’ve used Blender to set up the lights and rendered using Cycles. I took this opportunity to express a more painterly look for this cover so I intentionally made a low-resolution render so I would not be lost in highly rendered details. Finally, I spent many hours overpainting the render using Adobe Photoshop to get the result that I was aiming for.

What’s your personal history with Spider-Man?

Out of two Super Heroes that I was exposed to at a very young age one of them was Spider-Man. I was not old enough to understand the text in the balloons, but the strips were so powerful to me, and I was amazed how sequential they were. I was able to understand the story without reading. Even at a young age without much life experience I felt I was able to relate to the everyday life of Peter Parker at an emotional level. The story embedded with the art kept me interested in many years up to my late teens. I pretty much had a subscription of Spider-Man comics that was dropped off into my mailbox monthly until my 20s.

What makes a great comic book cover?

For me personally, what makes a book cover great is the emotion it reflects. If the cover art can capture the audience at an emotional level, I would consider it successful.

Daryl Mandryk

What inspired this cover?

This cover was a remake of the classic cover ‘Here Lies’, but with the twist of featuring the Advanced Suit.

What tools did you use to create it?

Primarily this was done all in Photoshop, using basic digital painting tools.  The gravestone was modelled in Blender and composited into the image.

What’s your personal history with Spider-Man?

Spider-Man is one of my favorite Super Heroes.  When I was a kid, I watched the classic cartoon and bought a lot of Spidey comics.  I loved his wise-cracking personality, and the wide range of imaginative villains he faced.  When I got older, I could relate to Peter’s struggles with relationships and finances =)

What makes a great comic book cover?

A few things. It has to make a good first impression, so the reader will be motivated to pick it up and read it.  Therefore, the image should be arresting and dramatic, tempting you with all the excitement inside, and it needs to be clear and simple enough to communicate this quickly.  It must stand out from what’s next to it on the shelf, so something about it has to be unique – this could be the colors, composition, or storytelling.  I guess you could say finding a ‘hook’ for the image. It’s not an exact science, but I think if you keep these things in mind, you are at least on the path to success.

Bobby Hernandez

What inspired this cover?

This cover is in homage to the Amazing Spider-Man issue 100 cover, created by the legendary John Romita Sr. It’s inspired by the designs we created at Insomniac Games for our Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales games.

What tools did you use to create it?

Spider-Man was posed out in 3D to get his anatomy down and help me understand the posing. This also helped me understand where the suit folded and what details would be visible.

I then used this to draw him in Photoshop along with the rest of the layout. I finished it up in Photoshop by painting and rendering Spider-Man and then drawing the additional characters with white linework on a black background to mimic the approach from the original cover.

What’s your personal history with Spider-Man?

Spider-Man has been a part of my life ever since I was a kid from playing with action figures. Collecting and reading the Spider-Man comics has had a huge impact on my art career, seeing the various artists interpret the villains as well as Spidey himself, and telling those iconic stories through comic book panels and covers. Today, I am very grateful to be currently working at Insomniac Games and being able to help add to the story and legacy of Spider-Man through the games we create.

What makes a great comic book cover?

To me, a great comic book cover is like a great movie poster: It should pull you and your interest in. It should show elements of the story without giving the story away. It suggests the tone and emotion of the story within the pages you are about to read.

You mix that with awesome composition and design, and I feel like that truly lends itself to a great cover.

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Marvel’s Spider-Man Remastered swings onto PC today https://blog.playstation.com/2022/08/12/marvels-spider-man-remastered-swings-onto-pc-today/ https://blog.playstation.com/2022/08/12/marvels-spider-man-remastered-swings-onto-pc-today/#comments Fri, 12 Aug 2022 15:00:26 +0000 urn:uuid:3143cb48-93f4-404d-8c13-79158b52701c Hi everyone, I’m Julian Huijbregts, Community Manager at Nixxes. Today we celebrate the launch of Marvel’s Spider-Man Remastered on PC!

Marvel’s Spider-Man Remastered swings onto PC today

In the past year, our team has been working closely together with our friends at Insomniac Games to bring this original Marvel story and PlayStation hit to PC. To give you more insight into the support for ultra-wide monitors and multiple screen setups*, I’d like to introduce you to some of the members of our Nixxes team.

Graphics Programmer Hilze Vonck, a passionate ultra-wide screen gamer himself, worked on the technical implementation of ultra-wide aspect ratios in the PC version of Marvel’s Spider-Man Remastered. “For five years I have used a 21:9 ultra-wide monitor. To me support for ultra-wide resolutions in games is really important. We want to give gamers who invest a lot in their setups the opportunity to play the game in the best way possible. It really makes a big difference when you see the game on ultra-wide or triple monitor setups. It is super cool to experience the game in this way!”

Lead Software Engineer Coen Frauenfelder explains that one of the reasons to go all-out with ultra-wide monitor support was the positive feedback from the gaming community on 21:9 support in other PC games. “We initially planned support for 21:9, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:9 for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel’s New York on an ultra-wide screen gives a whole different and more immersive feeling.”

The PC version of Marvel’s Spider-Man Remastered is fully optimized for ultra-wide gaming. Not only the gameplay, but also the many cut scenes are adapted for panoramic aspect ratios up to 32:9. Coen talks about the challenges that Nixxes had to overcome, to make this possible:

“Implementing ultra-wide support in general gameplay is relatively easy. The big challenge is supporting it in cinematics that are specifically designed by artists to be viewed on 16:9 screens. Outside of that view area, lots of things are happening that need to be fixed. Characters can for example freeze or suddenly disappear. The easy way would be to place black borders in cut scenes to block these areas from view on ultra-wide screens, but we wanted to give PC gamers the possibility to fully use their screens. Our QA team meticulously went through all the cut scenes in ultra-wide view and listed all the details that had to be changed by our engineers and artists.”

Coen emphasizes how hard it was to get all of that right: “We knew it would take a lot of effort to pull off, but our team was passionate and committed to get the most out of it. Hilze’s enthusiasm towards it meant he got to work a lot on the technical aspects of implementing ultra-wide support.”

As a result, cinematics in Marvel’s Spider-Man Remastered on PC are fully viewable in aspect ratios up to 32:9. When using even wider aspect ratios, for example with triple monitor setups, the outer edges are blurred during cut scenes. This is necessary to block areas from view that otherwise may have visual errors. Apart from his work on the engine for ultra-wide support, Hilze also worked on this: “That was not an easy feature to implement. It took a while, but I think it looks really great.”

Outside of gameplay and cinematics, system engineers at Nixxes made sure that the user interface and menus support wide-screen aspect ratios. When using ultra-wide monitors, you can change the position of the HUD to different positions.

We know that not all of you have ultra-wide screens or multiple monitor setups. On traditional 16:9 screens the PC version of Marvel’s Spider-Man Remastered also offers many enhancements. The game features enhanced ray-traced reflections**, supports NVIDIA DLSS and other upscaling technologies, and offers a full suite of customizable rendering settings.

Everyone at Nixxes has been incredibly excited to work on this project together with our friends at Insomniac. We would love to hear about your experiences playing the Marvel’s Spider-Man Remastered on PC. Reach out to us on Twitter and follow us to stay up to date!

Marvel’s Spider-Man Remastered for PC is available today on Steam and in the Epic Games Store.

*Compatible PC and display device required.

**Compatible PC required.

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Marvel’s Spider-Man Remastered PC features revealed https://blog.playstation.com/2022/07/20/marvels-spider-man-remastered-pc-features-revealed/ https://blog.playstation.com/2022/07/20/marvels-spider-man-remastered-pc-features-revealed/#comments Wed, 20 Jul 2022 16:00:23 +0000 urn:uuid:abbe1c05-648b-484a-8658-aabcb20e217a Did you catch the news last month? The Marvel’s Spider-Man series is coming to PC, and we couldn’t be more excited for a whole new group of players to experience these games!

At Insomniac Games, we’ve been privileged to collaborate with our PlayStation Studios partner and experienced PC developer Nixxes Software in creating these PC versions. It’s been a labor of love for all of us over the past year, and today we finally get to reveal more detail about the features and enhancements you’ll see when Marvel’s Spider-Man Remastered releases on August 12 for PC. There’s also an exciting pre-purchase announcement, read on for more details! 

Marvel’s Spider-Man Remastered PC features revealed

First off, let’s touch on the graphics features newly available in the PC version of Marvel’s Spider-Man Remastered. Our goal was to make this game a visual stunner on the PC platform and that meant opening up extensive configurability to PC users with varying hardware, as well as introducing some new techniques and tools to push things even further. To provide an abbreviated list:

  • Ray-traced reflections are available across the game for those with hardware that supports them.  Reflections also have varied quality levels, one of which is a new, higher-quality ray-traced mode that offers even more city detail when web-swinging and fighting crime in Marvel’s New York. 
  • NVIDIA DLSS (Deep Learning Super Sampling) increases graphics performance using dedicated Tensor Core AI processors found only on GeForce RTX GPUs, boosting frame rates with uncompromised image quality.
  • NVIDIA DLAA (Deep Learning Anti-Aliasing) is an AI-based anti-aliasing mode for GeForce RTX gamers who have spare GPU headroom and want higher levels of image quality. 
  • Beyond choosing output resolutions, we also support a wide range of display ratios, including ultrawide 21:9, panoramic 32:9, and NVIDIA Surround multi-monitor setups.* If you’ve got three monitors, we’ve got the game for you to show them off with! 
  • Many other rendering systems are more customizable than they have been in the past, with additional quality levels and algorithmic options. These include SSAO, texture filtering, LoD quality, shadows, and more.  We support windowed, full screen, and exclusive full screen rendering modes.

In addition to PC graphical features, there are multiple peripherals and customization options With PlayStation DualSense wireless controller support, PC players will get to experience adaptive trigger feedback and amazing haptic response while battling iconic Marvel villains.** Mouse and keyboard support—during gameplay and throughout the game’s UI—provide a completely different customizable control option for those who prefer it. With Steam Input support, there are innumerable remapping options available, and the game will also offer multiple accessibility features. Marvel’s Spider-Man Remastered will also support achievements and cloud saves on both Steam and the Epic Games Store.

While we’ve clearly been working hard to add higher-end graphical features for those with powerful gaming rigs and fancy new graphics cards, we’ve also been trying to ensure that people with all sorts of PCs are able to enjoy Marvel’s Spider-Man Remastered to its fullest. As such, we can now announce some details about minimum and recommended specs, as well as specs for various graphical preset levels.

Now that you know what you’re getting with our new PC version of Marvel’s Spider-Man Remastered, you’re surely counting down the days to its August 12 release. Luckily, I’m excited to announce that we’re also offering a pre-purchase item pack.  If you pre-purchase ahead of the game’s launch, you’ll get:

  • Early unlock for three Spider-Man suits
    • The tech-heavy Iron Spider Suit
    • The one-of-a-kind Spider-Punk Suit
    • The original Velocity Suit
  • An early unlock of the Spider-Drone combat gadget
  • 5 extra skill points to spend on Spidey upgrades

Pre-purchase now on Steam and the Epic Games Store

On behalf of everyone at Insomniac and our close partners at Nixxes, we’re eager for you all to get your hands, mice, keyboards, and GPUs on Marvel’s Spider-Man Remastered when it releases on PC on August 12!

*Compatible PC and display device required.
**Use wired connection to experience full set of DualSense controller features in game.

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Marvel’s Spider-Man Remastered detailed https://blog.playstation.com/2020/09/30/marvels-spider-man-remastered-detailed/ https://blog.playstation.com/2020/09/30/marvels-spider-man-remastered-detailed/#comments Wed, 30 Sep 2020 16:30:16 +0000 https://blog.playstation.com/?p=341651 We were so excited to announce that a voucher code for Marvel’s Spider-Man Remastered will be included* with the Marvel’s Spider-Man: Miles Morales: Ultimate Edition on the PlayStation 5 console. This is a full next-gen remastering of Marvel’s Spider-Man – the team has been carefully crafting the definitive version of the game with new assets, technology, and updates. We’re taking advantage of next-generation technologies that the PlayStation 5 console introduces, as well as bringing some additional features to the game, including three new suits.

Let’s talk about graphical updates. The team has done the painstaking work of updating the city’s environment to take advantage of the new console. Beyond improved models and materials, one of the biggest things we have brought to the game is ray-traced reflections and ambient shadows. We now have true reflections on the windows of buildings, and it looks stunning with our new skies and weather.

But it’s not just the environments; our characters have also gotten a huge upgrade. From higher fidelity skin, eye, and teeth shaders to individually-rendered strands of hair, the new tech and detail brings our characters and their performances to new life.  

This does bring us to one of the bigger changes. In order to bring the best performances to players with our next-generation Marvel’s Spider-Man games, we have recast the face of Peter Parker. We loved working with John Bubniak on the original game; however, to get a better match to Peter Parker/Spider-Man actor Yuri Lowenthal’s facial capture, we have cast Ben Jordan to be the face model for Peter Parker on the PS5 console. He looks incredible in-game, and Yuri’s moving performances take on a new life.

Here’s a clip of one of our most powerful scenes from the first game, when Peter arrives to work to find his boss and mentor, Otto Octavius, working on the arms that will come to define him.

Marvel’s Spider-Man Remastered detailed

Additionally, thanks to the power of the PS5 console, we’re now able to offer a high frame rate through Performance Mode, which targets a 60fps frame rate! This allows you to experience the beginning of the Marvel’s Spider-Man storyline like never before. It feels amazing to play. Here’s a quick clip.

Marvel’s Spider-Man Remastered detailed

That’s not all! We take full-advantage of other next-generation PlayStation features like near-instant loading (don’t worry, you can turn back on those humorous fast-travel animations if you miss them), Spatial 3D Audio on compatible headphones, and the revolutionary DualSense controller’s haptic feedback and adaptive triggers.  We’ve also brought new photo mode features to the game that we developed for Marvel’s Spider-Man: Miles Morales: you can now place lights in the environment and change your Spider-Suit after you’ve lined up your shot! 

Oh, speaking of Spider Suits… here you go:

That’s right, The Amazing Suit has arrived as one of three new suits in the game. It’s the perfect suit to wear as you attempt to earn the Platinum trophy in Marvel’s Spider-Man: Remastered.


 We hope this helps explain why we’re so excited for Marvel’s Spider-Man: Remastered.

Now, how do you get access to Marvel’s Spider-Man: Remastered? As mentioned above, it’s available as part of the Marvel’s Spider-Man: Miles Morales Ultimate Edition. Read on below for more options.

Here are your various options for purchasing Marvel’s Spider-Man: Miles Morales, as well as the pre-order bonuses we are offering.

What’s in the package:

The Standard Edition of Marvel’s Spider-Man: Miles Morales will be available physically and digitally on the PS4 console and the PS5 console.  It retails for $49.99/€59.99 MSRP. You can pre-order digitally here.

The PS4 version of Marvel’s Spider-Man: Miles Morales offers a free upgrade path to PS5 Standard Edition. And if you purchase or upgrade to the PS5 Standard Edition, you can take advantage of a paid-upgrade offer from the in-game menu to download Marvel’s Spider-Man: Remastered**.

Marvel's Spider-Man: Miles Morales

In addition, on the PS5 console we have the Marvel’s Spider-Man: Miles Morales Ultimate Edition which includes a voucher code* to download Marvel’s Spider-Man Remastered. It retails for $69.99/€79.99 MSRP and you can pre-order it digitally here.

Marvel's Spider-Man: Miles Morales

In the US and Canada only, we have additional “launch” physical editions of the game for both Standard Launch Edition and Ultimate Launch Edition (Launch Edition includes a voucher*)! These copies are available in limited quantities only so don’t delay. The launch edition includes a voucher for early unlocks of two suits, including the T.R.A.C.K. Suit by Marvel Artist Javiar Garrón, and a suit we’ll reveal closer to launch. You’ll also receive an early unlock of the Gravity Well Gadget, and three Skill Points to get a jump start on your progression.

For those buying digitally, or outside of the US/Canada, you also can receive those same early unlocks by ordering now. We’re very excited to offer a great pre-order bonus when you pre-order the game from a participating retailer or from PlayStation Store. That includes both suits, the Gravity Well gadget and three Skill Points.

We can’t wait to see the photo mode shots the community creates! And we are so excited for you to experience the continuation of the Marvel’s Spider-Man storyline when Marvel’s Spider-Man: Miles Morales launches GLOBALLY on November 12, 2020.

You’ll be able to download Marvel’s Spider-Man Remastered at the PlayStation 5 console launch when you purchase the Marvel’s Spider-Man: Miles Morales Ultimate Edition physically or digitally for $69.99/ €79.99 MSRP. We can’t wait to see the photo mode shots the community creates!

*Account for PlayStation Network, and internet connection required for code redemption. Code expires 01/01/24.
**Owners of the Marvel’s Spider-Man: Miles Morales PS4 game disc can access this offer by inserting the disc into their PS5 console. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to access this offer.

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Share of the Week – Marvel’s Spider-Man: 1st Anniversary https://blog.playstation.com/2019/09/13/share-of-the-week-marvels-spider-man-1st-anniversary/ https://blog.playstation.com/2019/09/13/share-of-the-week-marvels-spider-man-1st-anniversary/#comments Fri, 13 Sep 2019 17:00:18 +0000 https://blog.us.playstation.com/?p=216069 Marvel’s Spider-Man swung onto PS4 last year with an explosively fun Photo Mode, allowing you to show off your heroic feats (and selfies). Every week since, regardless of the Share of the Week theme, we have been blown away by the amazing Spidey moments you’ve shared using #PS4share and #PSBlog. Here are just a few of the highlights to celebrate one year:


Who needs streets when Spidey can sprint up the side of a wall, like this share by @Javik122.


@NoviKaiba23 has a great sense of depth in this rocking share.


The Noir Suit has never looked cooler, as shared by @olsen_big.


Spidey packs a hefty punch in this share by @Soradu78.


@truestory989 nails that classic web-slinging pose.


@visualcam9 shows Spider-Man in a heated moment.

Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

Theme: Control
Share by: 9am Pacific on Wednesday, September 18

Grab your service weapon and step into the surreal and action-packed world of Control. Share your weirdest moments as the bureau’s director Jesse Faden using #PS4share and #PSBlog for a chance to be featured.

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The Secret History of Marvel’s Spider-Man Suits, As Told By Insomniac Artists https://blog.playstation.com/2019/09/03/the-secret-history-of-marvels-spider-man-suits-as-told-by-insomniac-artists/ https://blog.playstation.com/2019/09/03/the-secret-history-of-marvels-spider-man-suits-as-told-by-insomniac-artists/#comments Tue, 03 Sep 2019 13:00:23 +0000 https://blog.us.playstation.com/?p=215611 Ahoy there, Marvel’s Spider-Man fans. One thing that’s been clear to all of us at Insomniac Games over the last year is how much you love having a lot of suits to choose from. Whether it’s experiencing the story in a new set of threads or checking out each suit from all the angles in Photo Mode, your response each time we’ve added new suits to the game has been nothing short of phenomenal!

We have made a special video showing off (almost all!) of the suits in the game:

As part of the one-year anniversary of the game, we wanted to give you some more details about each of the suits and how they were made. The character art team at Insomniac Games took the time to give their thoughts on each of the amazing suits in Marvel’s Spider-Man!

Advanced Suit

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
Leroy Chen, Senior Character Artist: The Advanced Suit was designed following our “form follows function” philosophy, with each material intended to represent different levels of flexibility and protection. The addition of the white carbon fiber makes this a striking and unique Spider-Man design.

Classic Suit / Classic Suit Damaged

First Appearance: Amazing Fantasy #15 (1962)
Gavin Goulden Lead Character Artist: This is the suit most casual and hardcore Spidey fans will remember. Paying homage to Steve Ditko, and the suit’s first appearance in Amazing Fantasy 15, we wanted to stay true to the original design while updating elements to fit in our world. A more lightweight material was used with less padding while adding construction elements like seam work and fabric weaving that help ground the suit into our realistic setting.

Scarlet Spider Suit

First Appearance: Web of Spider-Man #118 (1994)
Gavin Goulden: As a child of the 90s, this suit is the one I remember from my childhood while reading Spider-Man (other than the Classic Suit, of course.) The team did a great job at updating the materials of this suit and bringing the design into the future. We referenced athletic gear for inspiration on how to break up the main suit with paneling, split toe parkour shoes to make the feet unique and functional, and ballistic fabric to be used for the additional gear at the wrists and ankles. The contrast in this suit is great and the material definition is even greater – I think life-long fans like myself now have a definitive, updated Scarlet Spider.

Spider-Armor MK1 Suit

First Appearance: Web of Spider-Man #100 (1993)
Marco Villalpando, Character Artist: I had a ton of fun working on the ol’ trusty Spider-Armor. It was especially challenging to design this heavily armored suit so that it had room to allow Spidey to pull off his high-flying acrobatics while also retaining the recognizable aesthetic that fans have come to know and love.

Spider-Armor MK2 Suit

First Appearance: Amazing Spider-Man #656 (1999)
Gavin Goulden: Otherwise known as the Bulletproof Suit, we wanted to follow this theme with material choices within its design. Rather than the more bulky MK1, we went sleeker and used flexible tactile fabrics, metallic mesh inserts that function like a type of chainmail and Kevlar. We also wanted to reimagine the whole-body spider emblems by creating a segmented version that would allow it to bend with the suit underneath.

Spider-Armor MK3 Suit

First Appearance: Amazing Spider-Man #682 (1999)
Dustin Brown, Character Artist: The MK3, otherwise known as the “Ends of Earth” Suit. The paneling on this suit in the comics, while stylistically awesome, is often rendered inconsistently and as simplified abstractions, so there was a lot of room for us to design it more specifically and nail things down so they look good from all angles. For material definitions, we looked at a lot of ballistic composites such as hard neoprene tactical body armor and the hard molded plastics of motocross armor. The MK3 suit features the Tritanium Alloy Plates Suit Power, which reflects bullets back at assailants.

Spider Armor MKIV Suit

First Appearance: Amazing Spider-Man Vol. 4 #1 (2015)
Gavin Goulden: The MKIV is a more recent suit from the comics that fully utilizes the future technology of Parker Industries. We used a more reflective material and rounded out armor panels for the webbing to help give this a more sleek design over the other armor types.

Wrestler Suit

First Appearance: Ultimate Spider-Man #3 (2000)
Marco Villalpando: This was the result of combining visual elements of Peter’s first outfits from across the entire run of comics and the addition of a little Lucha Libre influence from my upbringing. It also presented a great opportunity to include the classic web-shooters from the pages of Amazing Fantasy 15.

Spider-Punk Suit

First Appearance: Amazing Spider-Man Vol. 3 #10 (2014)
Gavin Goulden: Made popular in the Spider-Verse story line, we wanted to show what the Punk design could look like in our game. Referencing common elements of the punk movement – and even current fashion trends of that genre – we used worn denim, chrome spikes, and more DIY elements in the fabric itself.

Spirit Spider Suit

First Appearance: Amazing Spider-Man Annual #38 (2011)
Gavin Goulden: The Spirit Spider Suit is another deep cut from the comics made for the hardcore Spider-Man fan. It combines the look of Spidey and Ghost Rider to make a very unique looking suit – exposing the skull and surrounding it with blue flames while giving an organic treatment to how the suit is rendered, with a unique formation to the spider logos as well as adding scarring and folds to the suit which give it a supernatural feeling.

Electrically Insulated Suit

First Appearance: Amazing Spider-Man #425 (1997)
Jayson Fitch, Character Artist: For the Electrically Insulated Suit, I asked myself what kind of suit a modern Peter Parker would develop to insulate himself against Electro’s attacks, while simultaneously nodding to the suit in The Amazing Spider-Man #425. I combined the large eyes and red, quilted rubber from the late 90’s design with elements of Electro’s new armor across the abdomen, some carbon fiber surfacing to protect his shins and upper arms, and 90’s anime-inspired nodes and piping.

Dark Suit

First Appearance: Spider-Man/Deadpool #8 (2016)
Gavin Goulden: A rare suit seen in the Spider-Man/Deadpool series, I love how the red spider pops from the suit itself and the materials read like a modern-day tactical outfit. When the suits are typically illustrated as a solid color, we like to embellish upon that to give more information to the players – pulling in real world reference is a way of answering the question “How would Pete have access to this?” and helps inform our material treatment in a more realistic way.

Stark Suit

First Appearance: Marvel Studios’ Captain America: Civil War (2016)
Gavin Goulden: The Insomniac Character Team absolutely killed it on recreating this suit from the MCU for our game. Made completely from the ground up using reference from Marvel Studios’ Spider-Man: Homecoming, we matched the same level of fidelity through using various tiling detail textures and using our advanced shaders to get a great balance of material contrast that really makes it pop.

Homemade Suit

First Appearance: Marvel Studios’ Captain America: Civil War (2016)
Dustin Brown: While the more slick Spider-Man suits are always cool, there’s something about the suits that look cobbled together by a kid that make us happy. They did such a great job designing and rendering this suit in Marvel Studios’ Spider-Man: Homecoming, all we had to do was try to make to it look as good in our game.

Iron Spider Suit

First Appearance: Marvel Studios’ Spider-Man: Homecoming (2017)
Gavin Goulden: As seen in Marvel Studios’ Avengers: Infinity War, this suit brings in more complex Stark armor with nanotechnology plates that form web-like patterns over Peter Parker. We were able to use what you see in the films as an inspiration and matched the material treatment you see on the big screen. We also chose to give this suit the Iron Spider arms fans love as a suit ability, which makes this suit very unique and helps break the silhouette in a memorable way.

Fear Itself Suit

First Appearance: Fear Itself #7 (2010)
Gavin Goulden: This is the Asgardian Suit given to Peter in a more low profile storyline – you can see the reference to our Asgardian friends by the usage of our scaled armor, lightning-like blue energy used throughout the suit, and the claw bracers made out of technology from another world. It was really cool to pull in these different references and give a suit option that is a bit more fantastical.

Iron Spider Armor

First Appearance: Amazing Spider-Man #529 (2006)
Gavin Goulden: Easily a fan favorite, this is a suit from the comics that we gave a new pass on for adding extra details while staying true to the source material. Not only did we want to expand on the basic color blocking from the books to add more texture and material definition, but we also wanted to incorporate elements of an Iron Man design (based on the suit’s origins) to help tell that story. Blue energy ports, gold and red metals, and plated armor help bring this awesome suit into our world in a realistic way.

Last Stand Suit

First Appearance: Amazing Spider-Man #500 (2003)
Marco Villalpando: The source material showcased this older, darker, and grizzled Peter, so figuring out how to interpret that into this well-worn set of street clothes was a lot of fun. This was also my first character that I got to see running around in the game, so seeing that brought a happy tear to my eye

Undies

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
Gavin Goulden: This is a reference to the various times Pete has been caught with his pants down and is also our take on the debate of what he wears under the suit. This suit is great as it makes you question what was really going on during the Scorpion sequence, gives more weight to that mission wrapping up, and references our opening scene with Pete wearing the same Underoos.

ESU Suit

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
Gavin Goulden: Throughout the costume we use our advanced clothing shaders, and clothing simulations to give a realistic wardrobe while paired with a classic Spider-Man mask. This suit is great because it helps reinforce the collision of Pete and Spidey’s worlds, as if Pete was in a hurry to do hero work and hastily put on the mask to cover his identity.

Noir Suit

First Appearance: Spider-Man: Noir #1 (2008)
Jayson Fitch: I wanted to emphasize the roots of the Noir suit as Uncle Ben’s flight suit from the First World War by drawing reference from real WW1 air force gear and adding some Spidey influence. This includes taller lace-up boots, riding pants with the rank stitched into the side of the leg, and a flight helmet with goggles stitched in.

Secret War Suit

First Appearance: Secret Wars #8 (2004)
Gavin Goulden: This suit is great as it is another deep cut that only hardcore fans will recognize, only having one appearance in the comics. I like the design as it stands out from the others and gives us the chance to pull in color combinations that are pretty unique – not many suits use this shade of blue, and inverted the suit and web colors like Secret War does – and the suit spandex material in contrast to the harder plastic cuts really makes this stand out in our lineup.

Stealth (“Big Time”) Suit

First Appearance: Amazing Spider-Man #650 (1999)
Gavin Goulden: We referenced a lot of real world materials to have this neon suit fit into our world – materials like ballistic nylon, tactical gear, and hard plastics helped make this suit believable. We also used various tiled details to give material contrast, like nylon weaving versus a more octagonal padded rubber, to help give a typically all black suit more depth and believability when swinging around our realistic world.

2099 Black Suit

First Appearance: Amazing Spider-Man #365 (1992)
Leroy Chen: The rationale here is to give the classic 2099 design a futuristic touch without going too overly sci-fi, therefore subtle touches like the dark carbon fiber were added to try to accomplish that goal. Through emphasizing the musculature of the body, the design further sets out to distinguish its look from a regular fabric-based suit.

2099 White Suit

First Appearance: Spider-Man 2099 Vol. 3 #1 (2015)
Leroy Chen: Even though both were set in the same timeline, the 2099 White Suit design was updated with contrasting the 2099 Black Suit in mind. By introducing different angularities, clean lines, and sharp cuts, the suit has an overall high sci-fi feel to it.

Vintage Comic Book Suit

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
J Tuason, Shader Technical Artist: Working on a shader that emulated vintage comics was definitely a huge challenge. I’ve always loved games that try to emulate 2D art styles and it was exciting having the opportunity to tackle a comic shader for such an iconic character. I’m really proud of our work on the suit and it was flattering seeing how many people thought that the suit was photoshopped into screenshots.

Negative Suit

First Appearance: Spider-Man #90 (1998)
Gavin Goulden: J Tuason did a great job here at creating the inverse of our Advanced Suit. Essentially, we wanted to do more than simply desaturating the suit and J had the idea to bring in more movement within the shader, implying that Negative Energy was coursing through the suit itself, giving it another level of detail.

Velocity Suit

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
Leroy Chen: This suit was originally designed by legendary Marvel artist and illustrator Adi Granov, who’s known for his Iron Man illustrations. Some angular cuts were added to define the form of the suit and help to introduce a bit of an Iron Man flare to the look. But, the overall goal during the construction of the suit was to stay as true as possible to the original concept.

Resilient Suit

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
Leroy Chen: Designed by famed Marvel artist Gabriele Dell’Otto, this is also a suit that featured a white spider. One interesting aspect here is that the eyes on the suit do not change shapes. This is to pay homage to Dell’Otto’s signature intense Spider-Man expression.

Spider-UK Suit

First Appearance: Edge of Spider-Verse #2 (2014)
Dustin Brown: Poor Billy Braddock, you died unceremoniously in Spider-Geddon. Untimely demise aside, we wanted to do our web slinger from across the pond justice. He is perhaps known best for having a big Union Jack emblazoned across his chest instead of a traditional spider emblem and for wearing a glowing Spider-Talisman on his wrist. Some of this suit’s design elements were converted to hard armor, including the Union Jack’s white trim and the red spider on his back. The shoes are completely original to Insomniac’s version of Spider-UK; his legs are solid blue and adding a shock of red on the feet helped balance it out.

Scarlet Spider II Suit

First Appearance: Scarlet Spider #1 (2012)
Marco Villalpando: Henrique absolutely killed it with his modern interpretation of the classic
Scarlet Spider suit, so I wanted to make sure this suit retained some of the same visual landmarks while distinguishing it with a more aggressive design.

Into the Spider-Verse Suit

First Appearance: Spider-Man: Into the Spider-Verse (2018)
Colton Orr, Associate Character Artist: When it came to the Into the Spider-Verse suit, it was important to match the unique art direction of the blockbuster film. One of the challenges of working on this suit was making sure the stylized materials would look at home in our realistic game environment. J Tuason did a fantastic job of recreating the film shader in our game engine.

J Tuason: Even from the first trailer, Spider-Man: Into the Spider-Verse blew me away as an incredible visual feat. It has such a unique voice and pays homage to comics while still understanding its strengths as an animated feature. Getting to work on the shader for the game was incredibly exciting but also very challenging; I think we came pretty close to making it look like the movie even while rendering in real-time.

Spider-Clan Suit

First Appearance: Marvel Mangaverse: Spider-Man #1 (2002)
J Tuason: As someone who grew up inspired by the manga-comic fusion styles of the mid-2000’s, I feel like working on this shader was a solid throwback.

Dustin Brown: While every suit is unique, the Mangaverse Spider-Clan suit breaks the mold on some technical fronts. It was a fun visual design challenge to reference Spider-Clan comic artist Scottie Young’s proportions and shapes while making them work on the much more naturalistic animation rig for our hero. Maintaining that fun, dynamic, highly stylized look was paramount for this suit.

Webbed Suit

First Appearance: Spider-Man (2002 film)
Marco Villalpando: I have so many memories of watching the movies and playing the PlayStation 2 game when I was a kid, so getting to make this was a huge deal for me. Getting the webbing layout for this suit was probably the biggest challenge, especially considering that it’s all geometry rather than texture.

Cyborg Spider-Man Suit

First Appearance: Spider-Man: Revenge of the Sinister Six (1992)
Colton Orr: The Cyborg Suit was inspired by a heavily damaged Spider-Man from Revenge of the Sinister Six: Part Four. I had a blast creating the hard surface elements of the suit and adding a modern twist to the 1990s aesthetic.

Aaron Aikman Armor

First Appearance: Edge of Spider-Verse #3 (2014)
Leroy Chen: The original Aikman suit has a very unique design. The main approach for the updating pass was to try to keep the look while referencing real life motorcycle design elements and working them into grounding the tech and the feel of the suit.

Bombastic Bag-Man Suit

First Appearance: Amazing Spider-Man #258 (1984)
Gavin Goulden: We wanted to update this classic design to better fit into our world. Originally, the suit is a loaner from the Fantastic Four who, at the time, have looser fitting clothing and a more old school approach to how the clothing would fit on the heroes underneath. But, what would this look like in our world? Upgraded materials follow the function of the suit – protective materials on the outside and more flexible materials at points of articulation. Of course, though, you need to keep the paper bag – it hides Pete’s identity since the Fantastic Four don’t wear masks – our twist is to add the eye holes but also bring in the outline of drawn eyes to still have it feel like Spider-Man.

Future Foundation Suit

First Appearance: FF #1 (2011)
Dustin Brown: The comic version of this suit has a lot of fans, including many Insomniacs. We focused on keeping the design clean and true to the comics, while introducing subtle evidence of construction, such as panel seams, that help ground it in our world. These eye lenses were inspired by certain panels in the comics, where they appear to have a swirling sheen to them

Upgraded Suit

First Appearance: Marvel Studios’ Spider-Man: Far From Home (2019)
Gavin Goulden: Much like the Stark Suit, this was a great collaboration between Insomniac, Sony Interactive Entertainment, and Marvel to bring this suit into our game. Using our own custom detail patterns, we were able to perfectly capture the look from the suit in the movie without a loss of information.

Stealth Suit

First Appearance: Marvel Studios’ Spider-Man: Far From Home (2019)
Jayson Fitch: It was an honor to bring the Stealth Suit to Marvel’s Spider-Man—I really wanted the armor to feel like it would protect Peter from any number of attacks while still being flexible with padded cloth and armor attached with straps. The material response was the most important aspect to me, creating contrast between nylon and hex weave cloth while staying true to the MCU source.

Anti-Ock Suit

First Appearance: Marvel’s Spider-Man, PlayStation 4 (2018)
Dustin Brown: Spoiler Alert! This is the final story-related suit in the game, and we knew it needed to work hand-in-hand with the narrative. Spider-Man’s been taking damage throughout the game. When he gets his butt kicked badly by Doc Ock and learns that his mentor is the ring leader of the Sinister Six, he’s both physically and emotionally battered. The Anti-Ock suit is what happens when MJ reminds him to stop thinking like Spider-Man and start thinking like Peter Parker. He’s the one person who helped Octavius build his arms, so he’s in the unique position to use Doc Ock’s technology against him by building a Spider-Man suit capable of being the perfect foil to his old mentor. The suit is equipped with external armor plating made of the same stuff Otto used to protect his arms. It also has an internal flexible metal cage mesh and is lined with Kevlar. The Anti-Ock suit features the Resupply Suit Power, which continuously refills your current gadget’s shots, which comes in mighty handy when you’re facing off against the likes of Otto Octavius!

If you made it this far, thanks for reading!

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How to Take More Pictures of Spider-Man (in Marvel’s Spider-Man for PS4) https://blog.playstation.com/2019/08/29/how-to-take-more-pictures-of-spider-man-in-marvels-spider-man-for-ps4/ https://blog.playstation.com/2019/08/29/how-to-take-more-pictures-of-spider-man-in-marvels-spider-man-for-ps4/#comments Thu, 29 Aug 2019 15:10:21 +0000 https://blog.us.playstation.com/?p=215429 Has it already been a year since Marvel’s Spider-Man webbed up our hearts? I’ve been a lifelong fan of the ol’ wall-crawler, so since Insomniac’s acclaimed adventure first point-launched onto PS4 I’ve been beside myself swinging through the city, putting a stop to crimes both big and small… and stopping every five minutes to bust out my camera.

Even after locking down the game’s Platinum Trophy, I’ve made quite the habit of hopping back in from time to time not only to let off some steam with a quick swing through NYC, but to flex my photographic muscles with the superb Photo Mode Insomniac baked into Marvel’s Spider-Man.

There are three broad ideas I try to keep in mind when getting into the Photo Mode mindset in any game, and they certainly apply here as well. Let’s call them Lights, Camera, and Action.

LIGHTS

Photography, at its core, is the practice of capturing light. As such, understanding light and how it affects your subject is key to capturing a compelling photo.

If you’ve unlocked the ability to set the time of day at Harry’s Research Stations, set your game to nighttime and go for a quick swing around the city. Look for various sources of light and get up close to each one to see how they interact with Spidey. Some of my favorites are the lit glass skylights on top of some buildings, which can make for dramatic bottom-lit shots of our hero.

Use these…

… to do this

I also like to play with the huge electronic billboards you can find in the brighter parts of the city. Framing a well-timed jump or mid-air attack just right can make for a rad silhouette shot of the web-slinger. Setting the time of day to sunset can make for great silhouettes too, and that warm “golden hour” lighting is especially gorgeous.

Experiment with the different color filters in your Photo Mode menu here, too — but keep in mind that you can (and often should) decrease their intensity a bit to suit the photo you’re taking. The Spider-Chrome filter can blow out the details of a photo at full strength, but reducing its intensity can provide just the contrast bump you need to give your photo an extra kick.

CAMERA

Photo Mode in Marvel’s Spider-Man has plenty of menus to tinker with, but the first one I look to when setting up a new shot is the FOV (field of view). This behaves similarly to the optical zoom feature on a real-life camera, which means two things:

  1. Setting it to 100 will give you an ultra-wide angle shot. This will add an element of distortion to the edges of your image, which can make for an especially dramatic shot if you frame it well.
  2. Cranking it all the way to the other side of the slider acts similarly to a super-telephoto lens in real life, compressing the elements of your image together and letting you zero in on specific details. This makes for great portraits, especially given the extensive texture work Insomniac has put into many of Spidey’s suits.

Next, I usually adjust the aperture and focus distance of the photo. This emulates the behavior of the aperture setting on a real camera, which means it lets you adjust how much of a photo is in focus. You know that effect where a person’s face will be in focus, but the background is blurry? That’s called depth-of-field, and it’s what we’re playing with when we adjust these sliders. It’s tempting to just crank it all the way down to blow out the background of every photo, but don’t get too carried away. Sometimes it pays to keep a little bit of detail in the background to add a bit of context to your shot.

Tilting your camera is another technique that can help keep certain elements in-frame or make a photo feel more dynamic, so don’t be afraid to play around here. Additionally, you can rotate the camera 90 degrees to frame your photo in portrait orientation, which can make for some rather nice mobile wallpapers!

It’s important to consider the altitude of your camera in relation to your subject, as well. Generally speaking, shooting from a low angle can make your subject seem more powerful, but as with all things in Photo Mode (and in life!), moderation is key. Try taking the same photo with the camera at different heights and see how it affects the final shot.

Bonus tip: Watch Spidey’s eyes as you experiment with all of these points. Since they’re so large and expressive, they can be especially subject to these adjustments. Play with the different emotes when using the selfie camera, too!

ACTION

Since Photo Mode freezes time, it’s possible to capture positively striking images if you time things just right. Experiment with all the moves in Spider-Man’s repertoire — he has a far more tricks up his sleeve than swinging and punching. If you’re really precise, you can even see the details on all of his different gadgets as he fires them off at foes!

Keep playing with different moves to see how certain ones look when frozen; you’ll be surprised at the photos you can capture without even meaning to. Web Zips, Point Launches, various combat maneuvers, gadgets, and even simply wall-running can lead to surprisingly dramatic images.

You may have noticed the repeated use of the word “experiment” in this guide, and there’s a good reason for that. I’ve provided a few starting points here, but the best way to get pictures of Spider-Man is to get out there and take them! The more you tinker with the toolkit Insomniac has provided, the more familiar you’ll become with its various powers — you might end up developing your own tricks, too.

To get this shot, I froze the camera while wall-running up the side of a building, just as I passed a light mounted to the wall.

Finally, there’s a sweet suite of frames and stickers you can apply to put the finishing touch on your art. Don’t be afraid to get weird with it — you could create the next great comic book cover!

I’ve shared plenty of my own in-game photography on Twitter with the #SpiderManPS4 and #PS4share hashtags, and if you decide to boot up the game to take some photos I’d love to see you do the same! Got your own Photo Mode tricks you’d like to share? Drop ‘em in the comments!

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Marvel’s Spider-Man: Game of the Year Edition Available Today https://blog.playstation.com/2019/08/28/marvels-spider-man-game-of-the-year-edition-available-today/ https://blog.playstation.com/2019/08/28/marvels-spider-man-game-of-the-year-edition-available-today/#comments Wed, 28 Aug 2019 13:00:30 +0000 https://blog.us.playstation.com/?p=215330

We feel privileged to be repeating the same thing over and over again – thank you for all of your amazing support of Insomniac Games and Marvel’s Spider-Man since the web-slinger landed on the PlayStation 4 system. We’re a little over a week away from the game’s one-year anniversary on September 7th! We’ll be looking back at 2018 over the next few weeks – but we wanted to kick off the anniversary celebration with a loud THWIP.

It seems crazy that just about a year ago people hadn’t yet had a chance to swing around Marvel’s New York. We’ll always remember that first E3 in 2016, when our teaser trailer surprised fans that we had teamed up with Sony Interactive Entertainment and Marvel Games to put our own spin on one of the most famous fictional characters of all-time. From working to nail web-swinging and acrobatic Spidey combat, to imagining a brand-new Spider-Man universe and storyline, and getting to build our own version of Marvel’s New York – it’s been a wild ride for all of us here.

With that – we’re pleased to introduce the Marvel’s Spider-Man: Game of the Year Edition. We remain deeply humbled by the incredible critical response to the game last year and during awards season.

You might be asking – what’s in the Game of the Year Edition? You’ll find the full game, as well as a voucher for the entire Marvel’s Spider-Man: The City That Never Sleeps DLC – a three-chapter narrative to the game that tells its own spectacular, post-game story. We’ve been blown away by your response to Marvel’s Spider-Man: The City That Never Sleeps and we’re excited the Game of the Year Edition will expose it to even more players. It’s a great value, as you get the full game and all three story chapters of Marvel’s Spider-Man: The City That Never Sleeps for just $39.99 USD MSRP. You can buy it today at PlayStation Store or at your favorite local gaming retailer. Already have the base game? You can still get Marvel’s Spider-Man: The City That Never Sleeps on PlayStation Store for just $24.99 USD MSRP.

We’re honored to mark the one-year anniversary of the game with this new Game of the Year Edition. We hope that some of you who maybe haven’t had the chance to experience Marvel’s Spider-Man can now swing into all of the amazing Spidey action with the complete package.

*Internet connection and an account for PlayStation Network required.

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Spider-Man: Far From Home’s Jon Watts Shares Secrets About the Super Hero Sequel https://blog.playstation.com/2019/07/05/spider-man-far-from-homes-jon-watts-shares-secrets-about-the-super-hero-sequel/ https://blog.playstation.com/2019/07/05/spider-man-far-from-homes-jon-watts-shares-secrets-about-the-super-hero-sequel/#comments Fri, 05 Jul 2019 15:00:16 +0000 https://blog.us.playstation.com/?p=213241 Spider-Man: Far From Home Director Jon Watts seems unfazed when I ask him if, after capturing what made the character of Peter Parker so great in Spider-Man: Homecoming, he’s given himself a tough act to follow in the web-swinging sequel.

His answer is simple. “You have to tell the story that’s right for the characters.”

That story places both Peter and his Super Hero alter-ego in unfamiliar territory, half a world away from the skyscrapers of New York that Spider-Man calls home. Peter finds himself shepherded to the other side of the globe along with his classmates as part of a school trip across Europe.

It’s a welcome vacation from web-slinging that’s sadly disrupted when he’s enlisted by Nick Fury (Samuel L. Jackson) and paired with a mysterious new ally Quentin Beck (Jake Gyllenhaal) to combat a fearsome new threat. With Earth’s defenders now in short supply following the events of Avengers: Endgame, Peter must decide where his ultimate responsibility lies: protecting the world or the life he’s built with his friends.

I’m talking with the movie’s director during a brief promotional pitstop in London. The whirlwind global press tour for Spider-Man: Far From Home, releasing in cinemas worldwide this week, has returned him and key cast members to within a few miles of where part of the movie takes place, at one of the city’s iconic landmarks: Tower Bridge.

“I thought of Homecoming as being the story of a kid who is desperate to prove himself but the world isn’t listening to him,” says Watts of the dilemma facing Peter in this follow-up to the 2017 film, which he also helmed.

“This movie is essentially a sequel to Endgame. It’s the situation were the world is now looking to this kid and for the first time the kid isn’t sure if he’s ready.”

Making comic book suits cinema-worthy

The challenges that arise require Peter to don two new suits over the course of the film. You’d think that nailing a duo of new looks for one of the world’s most recognizable Super Heroes must have been as much of a creative headache as crafting bombastic action sequences and emotionally-charged character moments.

Not so, according to Watts, thanks to the talents of Ryan Meinerding. “He’s incredible,” the director says of Marvel Studios’ Head of Visual Development, who has had the enviable task of adapting the iconic costumes of Marvel’s biggest heroes for their cinematic debuts.

According to Watts, his brief for Meinerding was, well, brief. “‘Make it real, make it cool.'” Meinerding’s response was “amazing,” says Watts, as he presented to the director a black-clad ‘stealth’ suit and an upgraded version of the classic Spider-Man costume.

Spider-Man: Far From HomeSpider-Man: Far From Home

Passing the Super Hero torch

While the Stealth Suit is a “stripped down” all-black version of the standard costume, masking the fact Spider-Man is operating in Europe to avoid further raising the suspicions of his classmates, the upgraded suit represents a milestone for the character. It’s the first Stark-tech Spider-Man suit specifically built by Peter, rather than having it gifted to him pre-made.

“It was something I really felt like we needed to see happen,” explains Watts. “It was a really important story beat for me: it’s part of his growth. It’s supposed to be about him getting out from underneath this shadow of Tony Stark… he’s stepping up and becoming his own Super Hero.”

Watts’ favorite Spider-Man suit

The result is a long way from the customized sweatsuit Peter began his Super Hero life with (seen in both Captain America: Civil War and Spider-Man: Homecoming). But Watts finds that bargain-basement garb particularly endearing, citing it as his personal favorite design of Spidey’s growing wardrobe.

“He made it, he colored it himself,” says Watts. “I think there’s just something really cool about that.”

Making Mysterio work on the big screen

I mention how pleasantly surprised I am that he managed to make Mysterio’s traditional look work on the big screen. The ‘fish bowl’ helmet that Jake Gyllenhaal dons during key action sequences is as source material accurate as they come. It looks brilliant on comic book splash pages but could — should — have been notoriously difficult to translate into live action.

Again, Watts points to Meinerding as the reason for the seemingly effortless translation, nailing the design on his first pass. “Our very, very first sketch became the thing that we built,” the director confirms.

Putting a fresh spin on an iconic character

Watts has helped develop the Marvel Cinematic Universe version of Peter Parker over both Spider-Man: Homecoming and now Spider-Man: Far From Home, building upon his scene-stealing debut in Captain America: Civil War and the essential part he played in the larger ensembles of both Avengers: Infinity War and Avengers: Endgame.

While the MCU version looks to the high school era of the character’s earliest years as its primary inspiration, Watts also pays homage to Spider-Man’s long history in comics.

“What’s great about Peter Parker is you can pick different sections of his life and tell a compelling story,” he explains.

That’s something Insomniac Games embraced with last year’s critically-acclaimed Marvel’s Spider-Man, bringing its own spin to an experienced Peter Parker, charting the day-to-day struggles as his personal and Super Hero lives spectacularly collided.

Try out Spider-Man’s new suits for yourself

Watts was a fan of the game’s narrative (“I really liked it; I thought it was a great exploration of the Peter Parker story”) though he had to put the controller down to finish the movie. He was so invested in putting the finishing touches to the project, that the suits’ cameo in the PlayStation 4 game came as much as a surprise to him as it was for players.

“It was an ‘oh by the way, check out the suits in the game,'” he cheerfully recalls of the moment during production when someone passed him a tablet with in-game shots of the suits. “I didn’t realize they were doing it until they had the finished design!”

You can appreciate the finer details of both suits right now in Marvel’s Spider-Man for PS4 thanks to the free update* for Insomniac Games’ critically-acclaimed take on the wall-crawler.

They join the trio of preexisting MCU costume choices — the Stark Suit, the Iron Spider Suit and the Homemade Suit — to give you a complete suite of Marvel Cinematic Universe outfits to save the world in (or to snap some heroic shots of in Photo mode).

Spider-Man: Far From Home is releasing in cinemas worldwide from this week. Check your local cinema for screening times.

*Internet connection and a copy of Marvel’s Spider-Man required. Players must reach a certain point in the game to unlock suits.

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