Sid Shuman (he/him) – PlayStation.Blog https://blog.playstation.com Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more. Thu, 18 May 2023 04:53:13 +0000 en-US hourly 1 https://www.altis-dxp.com/?v=5.9.5 https://blog.playstation.com/tachyon/2019/03/cropped-pslogo.png?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEEcaCXVzLWVhc3QtMSJHMEUCIDEr0ALR110%2Bz8xttZI%2B7lVSE9ESxzcREPoA3ogvgj3%2FAiEAlTNt8q5KZ08ZEmnAUixB8GmMeWrYPb3oaNXvTU5fGZgq%2FQMIbxAAGgw1Nzc0MTg4MTg0MTMiDPcY8%2FH%2BBcb95GqQMiraA5jxW6GPntoGcQODUV9Y2I1Sj9NyUErmfyXhiqT0qwv1QIpIZjGiWtRAh%2B5TQUddlX2BbG7PkSFxzzLlJW4%2FpQLgZ3hXqeDVKJCRgupuNawhjEHY%2FnkhojJtSJBXy7gYofaIixmcuV4jyOqnBXOpwY9srmWiFPcLfKxAP7bIdjHOy95r6xtPU1hyjvuVyi3IfLGlBXZknBQa29TSYtL0rJc4liajj6QofZSnmN7q9G%2Bv5MdFlIsPCvZ%2FhSUTnWVfKK0WAIYdRh8%2FbaLuF%2FwkRga4EA9trJH3LBzhc67b6VxVkH3sd5DgrdMKuoT5s%2FlDSz5E6KcsfsfJNLGkL3P3j4rZWbX5i31LeCSjeTJ077KQV%2By1MBDoOBwi5e9HUHAq6m%2B8%2BE1tpz%2BaEH4UJkFmc4%2BpP%2FjrZBkk6ML%2Fsl9mqNKfk6%2F%2Fz3W0xhb%2Fo3a9Sf%2Bttwu6bmCly4FLYE%2F%2B4adGJX%2BfzINPmvO%2BqIPJilZ4xrNXOgF4jpSOZSOgPV1H%2BhVuquzG%2F0nJNeoiOPQkiFJMrglUYElM%2B19L3QM3NMEKW3V1sI1FmyS4hcqrRxe6VqLCQIdMj85OuLXuaWy9SPrWTu2UKnWk%2B0rxDA3loVzKj3AYXoiTBKgooxC%2BVjCvo5yjBjqlAXsd4eleiXCxVHpLG7ACsUUca%2FbdOnUJTId3%2B8RBUKH3cLQHTY9BsIrTq620LuQ3RBguFxi6cGoYe0q2UxUOAjRh7ERf%2BF%2B4BAkfcwfAQLPlTmUSIP6iRCq%2BOTyR29qnz3qsb%2B6Pmb99Aj%2FxksuZ1AweQW%2BHsynzbmSdWarjddkkADc8sHaQpodOcSs73JFKDeKT2raHfJvQf8Xo3C6D3Nd%2BYmw7UQ%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAYM4GX6NWX5QRRM4D%2F20230519%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20230519T080605Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Signature=0b2086a9b064556e5942cd6bcc289ee2d1a7be23f6325911c774340043af0764&fit=32%2C32 Sid Shuman (he/him) – PlayStation.Blog https://blog.playstation.com 32 32 (For Southeast Asia) You’re Invited: PlayStation Showcase broadcasts live next Thursday, 25 May at 3am (BKK/JKT) / 4AM (SG/KL/MNL) https://blog.playstation.com/2023/05/17/20230517-showcase/ https://blog.playstation.com/2023/05/17/20230517-showcase/#comments Thu, 18 May 2023 04:53:10 +0000 urn:uuid:4dbfd81c-8a21-4eba-9bf1-66690b81b6e2 It’s almost time to see what’s next — PlayStation Showcase broadcasts live next Thursday, 25 May at 3am (BKK/JKT) / 4AM (SG/KL/MNL).

The show will run a bit over an hour, focusing on PS5 and PS VR2 games in development from top studios from around the world. Expect a glimpse at several new creations from PlayStation Studios, as well as spellbinding games from our third-party partners and indie creators.

The live broadcast starts next Thursday, 25 May at 3am (BKK/JKT) / 4AM (SG/KL/MNL) on YouTube and Twitch. Hope to see you there!

Regarding Co-streaming and Video-On-Demand (VOD)

Please note that this web broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could possibly interfere with co-streams or VOD archives of this stream. 

If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music. 

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You’re Invited: PlayStation Showcase broadcasts live next Wednesday, May 24 at 1pm Pacific Time https://blog.playstation.com/2023/05/17/youre-invited-playstation-showcase-broadcasts-live-next-wednesday-may-24-at-1pm-pacific-time/ https://blog.playstation.com/2023/05/17/youre-invited-playstation-showcase-broadcasts-live-next-wednesday-may-24-at-1pm-pacific-time/#comments Wed, 17 May 2023 14:00:05 +0000 urn:uuid:6c81852e-26f1-4431-8534-f28b7f7acfa1 It’s almost time to see what’s next — PlayStation Showcase broadcasts live next Wednesday, May 24 at 1pm Pacific Time / 9pm British Time.

The show will run a bit over an hour, focusing on PS5 and PS VR2 games in development from top studios from around the world. Expect a glimpse at several new creations from PlayStation Studios, as well as spellbinding games from our third-party partners and indie creators.

The live broadcast starts next Wednesday, May 24 at 1pm Pacific Time / 9pm British Time on YouTube and Twitch. Hope to see you there!

Regarding Co-streaming and Video-On-Demand (VOD)

Please note that this web broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could possibly interfere with co-streams or VOD archives of this stream. 

If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music. 

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Official PlayStation Podcast Episode 455: Asad Qizilbash Talks PlayStation Productions https://blog.playstation.com/2023/04/21/official-playstation-podcast-episode-455-asad-qizilbash-talks-playstation-productions/ https://blog.playstation.com/2023/04/21/official-playstation-podcast-episode-455-asad-qizilbash-talks-playstation-productions/#comments Fri, 21 Apr 2023 17:36:51 +0000 urn:uuid:68f56645-8fde-4ff0-a851-b500f9fbafe7

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, Head of PlayStation Productions Asad Qizilbash stops by to discuss adapting video games into TV and film and what’s next from PlayStation Productions.

PLUS: Resident Evil 4 spoilercast and next week’s new releases (Star Wars Jedi Survivor!)

Stuff We Talked About

  • Interview with Asad Qizilbash (begins at 1:20)
  • Star Wars Jedi: Survivor
  • VR Skater
  • God of War (2018)
  • Humanity
  • Street Fighter VI
  • Resident Evil 4 (spoilercast begins at 50:00)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Senior Content Communications Specialist, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Inside the development of the latest PS5 system software update https://blog.playstation.com/2023/03/09/inside-the-development-of-the-latest-ps5-system-software-update/ https://blog.playstation.com/2023/03/09/inside-the-development-of-the-latest-ps5-system-software-update/#comments Thu, 09 Mar 2023 16:00:02 +0000 urn:uuid:dc599a81-f930-425a-8a24-b1155b72ff3e The PS5 console’s latest system software update rolled out globally yesterday to all PS5 players, and many of you have already checked out new features like Discord voice chat and 1440p VRR support.

For a peek behind the curtain, we sat down with Hiromi Wakai, VP of Product Management based out of Tokyo, to discuss how the new features came together and what’s next beyond this latest update.

Sid Shuman: Good to speak with you again, Hiromi! Can you tell us about your role at PlayStation?

Hiromi Wakai: My team covers the product management role for the hardware products, system software updates, and network services for PlayStation, working closely with teams in the U.S. and Europe. I’m fortunate to help guide our product strategy on a global basis.

I joined Sony Group in 2001 and came to SIE in 2005, so I’ve been working on PlayStation products for almost 18 years. It’s been a wonderful journey of listening to our fans and game development partners as we work to deliver new features and products that unlock the possibilities of play.

Sid: Discord voice chat is a big addition.

Hiromi: Discord voice chat has been one of the biggest requests from our community and we’ve worked hard with the Discord team to deliver an experience that we hope our players will enjoy. I use Discord when I’m playing a Final Fantasy XIV raid with my friends who are gaming on PC, so Discord voice chat is a feature that’s important to me and one we’re very happy to bring to our community. Together with Discord, we want to make it easier for people to connect with each other, wherever they enjoy gaming.

Sid: What are some of your favorite features in this new update?

Hiromi: I’m very happy that we are delivering Variable Refresh Rate support for 1440p because it’s been a highly requested feature from players who enjoy gaming on 1440p-supported monitors. VRR is a great way to enhance the visual performance of PS5 games so it’s exciting that more of our gamers will be able to enjoy this feature.

The ability to update your DualSense controller wirelessly is another feature that I feel adds convenience for players and makes the experience of updating your controller’s device software that much easier.

Sid: How do you determine which features make it into a system update?

Hiromi: Our inspiration comes from our players so we are constantly listening to their feedback. We are always thinking about the features that our fans might want to see and ways to make their gaming experiences on PS5 more fun, social, and connected. It’s also important for us to minimize friction in players’ ability to easily jump into the experiences they want to enjoy on PS5. We keep a very long list of features and think carefully about how we prioritize our time and resources to deliver the ones that will make the most meaningful impact on our players’ experience.

Our focus is not just enhancing the core PS5 experience but also delivering great integrated platform experiences for new products, like the deep control customization options for the DualSense Edge wireless controller and PlayStation VR2. We are excited to introduce even more new features to players in the future!

Sid: What are some of the challenges you encounter when developing a system update? I’m guessing that some of them are more complicated than they might seem…

Hiromi: Definitely. Every system update is a very large development effort with many dozens of updates, from major features to smaller enhancements. Even a small update may take a lot of engineering resources and time to develop, so keeping track of all the details and making sure we’re delivering quality experiences that meet our players’ expectations is always a dynamic and exciting challenge. That’s why we rely so much on players to help us test these features in our betas and help us ensure they’re a great experience when we roll them out globally.

Fortunately, I work with a wonderful team here in Tokyo and around the world. It takes a lot of collaboration across different regions to deliver a successful system update. I’d like to thank our global team for all their hard work and our fans for always giving us great feedback and ideas to keep raising the bar.

Sid: How do you incorporate feedback from beta testers?

Hiromi: Beta tests are a crucial quality assurance step when we roll out new system software features. They give us the ability to test new features at scale and identify any important changes we need to make before the official global release. But, the process doesn’t stop there: we continually listen to players’ feedback after every system software release and gather data on how players engage with the new features so we can keep improving the experience for everyone. That’s our focus and passion.

Sid: With the latest PS5 system update out in the wild, what is your team working on now?

Hiromi: We’re working on more new features for players that we hope to share more about soon. I’m happy to see so many players enjoying the features in this latest update, but our mission to make gaming on PS5 the best possible experience continues.

It’s a privilege for us to bring these updates to our fans and I truly feel it’s a collaborative effort. Thanks to everyone in our community for your continued support. There’s more to come, so please stay tuned!

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Look inside PlayStation VR2 with new teardown videos: First look at internal components with engineers https://blog.playstation.com/2023/02/14/look-inside-playstation-vr2-with-new-teardown-videos-first-look-at-internal-components-with-engineers/ https://blog.playstation.com/2023/02/14/look-inside-playstation-vr2-with-new-teardown-videos-first-look-at-internal-components-with-engineers/#comments Wed, 15 Feb 2023 00:01:04 +0000 urn:uuid:95419315-d4a4-4d73-a1f4-fd6f9291f8b6 PlayStation VR2’s February 22 launch is right around the corner! And today, it’s time to provide a closer look at the hardware’s interior architecture. In these teardown videos, the PS VR2 hardware engineers take an in-depth look at the thoughtfully designed internal structure and design philosophy behind the new headset and controller. PS VR2, combined with the PS VR2 Sense controller, delivers the next generation of virtual reality gaming with a groundbreaking sense of immersion.

Look inside PlayStation VR2 with new teardown videos: First look at internal components with engineers

In the PS VR2 headset video above, Takamasa Araki from the Mechanical Design team explains how he and his team achieved the well-balanced and symmetrical internal structure, enhanced cooling system for comfortable gameplay, optics for amazing graphic fidelity, and the ergonomic headband designed to maximize comfort. He also highlights how the headset is developed to be light and compact while maintaining its high-functioning, sturdy structure.

Look inside PlayStation VR2 with new teardown videos: First look at internal components with engineers

The second video focuses on the PS VR2 Sense controller. Takeshi Igarashi from the Peripheral Design team dives into the controller’s tracking technology that amplifies the feeling of immersion, with finger-touch detection that enables players to make more natural hand gestures during gameplay, as well as the haptic feedback and adaptive triggers that build upon the innovation of the DualSense wireless controller.

As our next-gen VR platform, PS VR2 aims to deliver a remarkable VR experience to players around the world. We can’t wait for everyone to experience it themselves when the headset launches on February 22!

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(For Southeast Asia) PlayStation VR2: The ultimate FAQ https://blog.playstation.com/2023/02/06/20230206-psvr2/ Tue, 07 Feb 2023 01:59:13 +0000 urn:uuid:65fc22f5-d02c-4a0d-ab6e-8be771caf1fc Welcome! We’ve had plenty to share already about PlayStation VR2 since its initial announcement. We’ve had the first look at the innovative PS VR2 Sense controller, early details on the system specs and the design inspirations behind the headset and recently the launch window lineup. Today. We’d like to share an exhaustive list of in-depth details on the hardware, its games and more. 

If you have any question about PS VR2, you should expect to find it answered here in this ultimate guide. And if it doesn’t have what you’re looking for, leave us a note in the comments below. We’ll do our best to update this guide before, during and after launch. 

But for now – please enjoy.

Table of Contents

Overview
PS VR2 release date and price 
What’s included in the PS VR2 box
How PS VR2 enhances gameplay 
PS4 compatibility 
Differences between PS VR and PS VR2
PS VR2 viewing modes
HDR support
Connecting PS VR2 to PS5 
PS VR2 USB Type-C cable length 
PS VR2 play space dimensions and play area customization
See-through View 
Social Screen experience
PS5 HD Camera support
Switching between PS VR2 and PS5 games
PS VR2 system updates
Pre-ordering PS VR2
Cleaning and maintaining PS VR2

The Headset
Video output 
Head size adjustment
Wearing glasses with the PS VR2 headset
PS VR2 headset improvements over PS VR
Headset feedback and eye tracking
PS VR2 on-headset features
Comfort settings

The PS VR2 Sense Controllers 
PS VR2 Sense controller specs
PS Move and PS VR Aim Controller compatibility
Turning the PS VR2 Sense controller on and off 
Syncing the PS VR2 Sense controller with PS5 and the PS VR2 headset  
Charging the PS VR2 Sense controller
Using the PS VR2 Sense controller without the PS VR2 headset 
Accessibility options for PS VR2 Sense controller

PS VR2 Games
PS VR2 launch games
PS VR2 Games in development 
Identifying PS VR2 compatible games
Playing PS VR games on PS VR2
PS VR2 upgrades to PS VR games
PS VR and PS VR2 cross-gen games 
PS VR2 game Activity Cards
Physical or digital PS VR2 games
Playing PS VR2 games without a headset

Broadcasting + Capture
Capturing PS VR2 game screenshots or gameplay capture
Sharing the screen while playing PS VR2 games 
Broadcasting PS VR2 game playthroughs

Other
How to switch the PS VR2 unit off when not in use
PS VR2 on-screen UI
TV use while using PS VR2
Accessibility options
PS VR2 Parental controls
Using two PS VR2 headsets 
Internet connection

(For Southeast Asia) PlayStation VR2: The ultimate FAQ

Overview


What is PlayStation VR2’s release date and its retail price? 

PlayStation VR2 will be available globally on February 22, 2023 starting at the following prices:

  • SGD869 / MYR2,799 / IDR10,599,000 / THB22,190 / PHP34,790 / VND17,890,000 recommended retail price. Actual retailer prices may vary.

Availability in each country/region is subject to local import regulations. 

What’s included in the PS VR2 box? 

PlayStation VR2 will be available in two options at launch. 

PlayStation VR2

  • Includes PS VR2 headset, PS VR2 Sense controller, stereo headphones with additional earpieces, USB cable

PlayStation VR2 Horizon Call of the Mountain Bundle 

  • Includes PlayStation Store voucher code for Horizon Call of the Mountain, PS VR2 headset, PS VR2 Sense controller, stereo headphones with additional earpieces, USB cable.

How does PS VR2 enhance gameplay? 

PS VR2 is a quantum leap for VR experiences, and allows you to interact in new and immersive ways powered by the PS5 console. With PlayStation VR2 Sense Technology, it  combines PlayStation VR2 Sense controllers, PlayStation VR2 headset feedback, 3D Audio, and eye tracking to bring emotion and immersion to life.

In a huge boost to visual clarity, the PS VR2 headset features an internal HDR OLED display that supports 2000 x 2040 pixels per eye, along with a wider field of view to create a more seamless VR gameplay experience.

PS VR2 also features headset feedback with subtle haptic effects  that add a tactile element to the sensory experience. Examples could include feeling your character’s heartbeat, the rush of objects passing close to your head, and more. Eye-tracking cameras follow your line of sight when aiming or looking around, with PS VR2 delivering a high-fidelity visual experience by adjusting resolutions to pinpoint and enhance whatever you’re focusing on (this is known as foveated rendering). The PS5 console’s advanced 3D audio features allow developers to create an incredibly realistic soundscape, too.

The included PS VR2 Sense controller also brings significant enhancements to the VR experience, including much more precise hand motion tracking than PS VR, finger touch detection, as well as haptic feedback and adaptive trigger effects similar to the DualSense wireless controller for the PS5 console.

And PS VR2’s setup is easy: One USB Type-C cord plugs directly into the PS5 console. “Inside out” cameras embedded into the headset track the movements of your head, making a simple, intuitive playing experience without the need for external cameras or other sensors.

Will PS VR2 work with the PS4 console?

PS VR2 is designed for the PS5 console, and will not work with the PS4 console.

What are the differences between PS VR2 and the first generation PS VR?

PlayStation VRPlayStation VR2
Display method​OLEDOLED
Panel resolution​960×1080 per eye2000 x 2040 per eye
Panel refresh rate​90Hz, 120Hz90Hz, 120Hz
Lens separation​N/AAdjustable
Field of View​Approx. 100 degreesApprox. 110 degrees
Sensors​Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Cameras​PlayStation Camera (external, for PS4, or compatible with PS5 via PS5 camera adaptor)4 embedded cameras for headset and controller tracking​
IR camera for eye tracking per eye
Feedback​N/AVibration on headset
Communication​ with consoleProcessor unit: HDMI TV, HDMI PS4, USB, HDMI, AUXUSB Type-C®
Audio​ InputBuilt-in microphoneBuilt-in microphone
Audio OutputStereo headphone jackStereo headphone jack
WeightApprox. 600g (21.16 oz) (excluding cables)Approx. 560g (19.8 oz) (excluding cables)
External DimensionsApprox. 187 × 185 × 277 mm (7.4 x  7.2 x 10.9 in) (width × height × length) excludes largest projection, headband at the shortestApprox. 212 × 158 × 278 mm (8.3 × 6.2 × 10.9 in) (width × height × length) excludes largest projection, headband at the shortest

What are the different viewing modes on PS VR2?

There are two viewing modes.

VR Mode: You can enjoy VR game content in a 360 degree view in a virtual environment. Content will be displayed in 4000 x 2040 HDR video format (2000 x 2040 per eye) with 90Hz/120Hz frame rate.

Cinematic Mode: You can view the PS5 system and UI and all non-VR game and media content, such as streaming apps, on a virtual cinema screen. Content in Cinematic Mode will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate. The audio and image will be only displayed on the VR headset and there is no output on the TV side when you are wearing VR headset and playing in Cinematic mode.

Does PS VR2 support HDR?

Yes, the PS VR2 headset will display supported content in HDR, both VR Mode and Cinematic Mode.

How do I connect the PS VR2 to my PS5?

It’s easy: just use the USB Type-C cable that is included for the PS VR2 headset to directly connect to your PS5 console.

How long is this included USB Type-C cable for the PS VR2 headset?  

The included cable is approximately 4.5m (14.7 ft) long.

What is the minimum play space I need to use PS VR2?

There are three different VR Play Styles depending on the game content. Please check the compatibility notice for each title to ensure you have enough play space.

  • Roomscale (allows more movement)

A minimum play area of 2m × 2m (6 ft 7 in × 6 ft 7 in) in the room is required. 

  • Sitting

Requires a minimum play area of 1m × 1m (3 ft 4 in × 3 ft 4 in). Make sure you have enough space to move your arms freely.

  • Standing

Requires a minimum play area of 1m × 1m (3 ft 4 in × 3 ft 4 in). Make sure you have enough space to move your arms freely.

Can I customize this play area? 

The play area for PS VR2 can be customized by using the PS VR2 Sense controller and the cameras that are embedded in the PS VR2 headset. The cameras will allow you to scan the room, while the PS VR2 Sense controller allows you to expand and further customize the play area to fit your play style and room environment.

While playing, if you get close to the boundary you have set up, you will receive a warning that you are closely approaching the play area boundary. You can modify your settings at any time while PS VR2 is connected. Once you set up your play area, the settings will be saved unless you move into a different play area. You can use See-Through View to aid you at any time. 

What is See-Through View? 

With PS VR2, you can see your surroundings while wearing the headset with the new See-Through View feature. It comes in handy when you want to easily check where the PS VR2 Sense controller is in your room without taking the headset off. 

Thanks to the embedded cameras on PS VR2, you can press the function button on the headset, or use the PlayStation VR2 Quick Settings in the Control Center, to switch between viewing your surroundings, or viewing the content on PS VR2. The Card in the Control Center also gives quick access to other PS VR2 settings, such as adjusting the play area.

The See-Through View is for viewing only, so there’s no recording option.

Does my room have to be dark for PS VR2 to work? 

No, this is not necessary. For the best experience, we recommend playing  PS VR2 in a well-lit room.

When I’m using PS VR2, will other people in the room be able to experience what I’m seeing?

Yes. Similar to PS VR, PS VR2 will also have Social Screen experience that allows others to see what you’re experiencing on the TV screen. Content is displayed in a 2D format. Please note this feature is only available when playing games in VR Mode. 

Do I need a separate camera to use PS VR2?

No. With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded into the PS VR2 headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.

Can I use the PS5 HD Camera with PS VR2? 

While there is no need to use an external camera to experience PS VR2 since it has four embedded cameras on the headset, the PS5 HD camera can be used with PS VR2 if you want to film yourself while playing using PS VR2’s broadcast feature.

How do I switch between playing PS VR2 games, and PS5 games on my TV?

You will be able to access the Control Center during your play session to easily switch between PS VR2 and PS5 content.

Will PS VR2 receive system updates? 

System updates for PS VR2 will be available through the PS5 console and players will be required to update to the latest version available.

How can I pre-order PS VR2? 

In the U.S., U.K., France, Germany, Belgium, Netherlands and Luxembourg, players can pre-order PS VR2 from PlayStation’s online store at direct.playstation.com.

In other markets, PS VR2 will be sold at participating retailers.

What tips do you have to clean and maintain PS VR2?

For the PS VR2 headset and PS VR2 Sense controller surfaces, connectors, and ports, wipe clean with a soft dry cloth. Do not use thinners, benzine or alcohol. For lenses, wipe only with a soft, dry cloth made specifically for lens cleaning. Do not use paper towels or tissues that are not intended for lenses.

The lightshield can be removed from the PS VR2 headset and cleaned using water. Wipe the water off with a soft, dry cloth. Before using, air dry the light shield well in a place with good ventilation, before reattaching it back to the PS VR2 headset.

The integrated vents in the headset can be cleaned using a handheld vacuum cleaner to remove any dust buildup.


The Headset


What is the video output in the headset?

The PS VR2 headset offers 4K HDR. The headset’s OLED display supports up to 2000×2040 per eye and refresh rates of  90/120Hz.

Can the headset be adjusted for different head sizes? 

Yes, similar to the first-generation PS VR headset, PS VR2 has an adjustable scope, a headband release button that can stretch or tighten the width of the band, and a headband adjustment dial to further tighten the band and fix the positioning. 

Can further adjustments be made in the viewfinder/scope area?

Yes, PS VR2 has a new lens adjustment dial, so you have an additional option to match the lens distance between your eyes to optimize your view.

Can I wear my glasses inside of the headset?

Yes, PS VR2 was designed to accommodate players who wear glasses. However, some very wide or unusually shaped glasses may not fit. 

How is PS VR2 headset design an improvement over PS VR?

We received a lot of positive feedback on PS VR’s comfort, so we kept some of the same ergonomic features players will be familiar with, such as the simple headband that can be adjusted to fit the wearer’s head, and careful weight distribution in the headset so it feels light and comfortable.

We also created a slimmer design with an overall weight reduction – even with the new added features such as the built-in motor for the headset feedback. For PS VR2, we took comfort a few steps further by adding new features, such as the adjustable lens dial and new integrated exhaust vent to help  minimize lenses fogging up while players are immersed in a VR game.

What additional sensory features are added compared to the first PS VR headset?

The headset feedback allows game designers to apply sensory feedback to the player’s head, increasing the feeling of immersion. 

The PS VR2 headset can also detect the motion of your eyes using eye tracking, which has many possibilities for game design. Though game applications vary, some games allow you to look  at an item to select it. This allows you to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

Does the headset have PlayStation symbols embedded in it? 

Yes, similar to the thousands of tiny PlayStation symbols we added to the surfaces  of the PS5 console and DualSense controller, we also included tiny PlayStation symbols to the front and back bands of the PS VR2 headset. This adds a texture for a tactile feel for you to enjoy.

Does the headset have in-built mic, controls, and buttons? 

The headset features a built-in microphone, a power button, and a function button that can switch to See Through View or mute/unmute the microphone.

Does the headset have a stereo headphone jack?

Yes. It’s the same placement as the original PS VR headset. 

How long can I wear the PS VR2 headset for?

Taking inspiration from PS VR, PS VR2 is designed for comfort and can be worn for extended periods of time. Players’ responses to VR gameplay can differ, but generally, the vast majority of gamers should be able to enjoy playing on PS VR2. We recommend taking frequent breaks, and if you experience any discomfort, discontinue playing.

The PS VR2 headset is not for use by children under age 12. 

Can I move around while wearing PS VR2?

Limited movement is okay when playing content that uses the “Roomscale” VR Play Style, if you stay within the play area while using PS VR2. You’ll get a warning if you move close to the boundary area that you’ve set up in your customized play area.


PlayStation VR2 Sense Controller


What are the PS VR2 Sense controller features and buttons?

PlayStation VR2 Sense Controller specs 
Buttons​[Right]​PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button​[Left]​PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ TrackingMotion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
PortUSB Type-C® Port
Communication​Bluetooth® Ver 5.1​ 
BatteryBuilt-in Lithium-ion Rechargeable Battery​
WeightApprox. 168 g (5.93 oz) per controller
External Dimensions137mm x 135mm x 107mm (5.4 x 5.3 x 4.2 inches) (width x height x depth) per controller

The new PS VR2 Sense controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from PS5’s DualSense controller, which match SIE’s vision for what the next-generation of VR games can be.

  • Adaptive Triggers: Each PS VR2 Sense controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense wireless controller. For instance, when playing Horizon Call of the Mountain, you’ll feel the tension when drawing your bow. 
  • Haptic Feedback: Optimized for its form factor, the PS VR2 Sense controller’s haptic feedback makes every sensation in the game world more impactful, textured, and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  • Finger Touch Detection: The PS VR2 Sense controller can detect the approximate location of your fingers, enabling you to make more natural gestures with your hands during gameplay.
  • Tracking: The PS VR2 Sense controller is tracked by the PS VR2 headset through a tracking ring across the bottom of the controller.
  • Action Buttons / Analog Sticks: The Left controller contains one analog stick, the Triangle and Square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the Cross and Circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

Can I use the PS Move controller with PS VR2? Or the PS VR Aim controller?

No, only the included PS VR2 Sense controller and the DualSense controller or DualSense Edge controller for PS5 are compatible with PS VR2. There will be a compatibility notice for each title, so players can check which controllers are compatible with a specific game.

How do I turn the PS VR2 Sense controller on and off?

You can turn on the PS VR2 Sense controller by pressing the PS button on the controller. To turn it off, go to Control Center > [Accessories] > [PS VR2 Sense Controller].

How do I sync the PS VR2 Sense controller  with my PS5 or PS VR2 headset? 

You can pair your PS VR2 Sense controller using the included USB cable.

  • Connect Right PS VR2 Sense controller to the PS5 via the included USB cable
  • Press PS Button on the Right PS VR2 Sense controller
  • Repeat the same steps for the Left PS VR2 Sense controller

How will I know how much charge I have on each PS VR2 Sense controller? 

When you turn on the PS VR2 Sense controller, you can check the battery’s power level on the screen, similar to how the battery indicator is displayed for the DualSense wireless controller. 

How do I recharge The PS VR2 Sense controller? 

The PS VR2 Sense controller can be charged using the USB cable that’s included with the PS VR2 headset.

You can also use the PS VR2 Sense controller charging station, which is sold separately. 

With the PS VR2 Sense Controller charging station, you can charge the PS VR2 Sense controller through a simple click-in design, without having to connect to a PS5 console – freeing up the console’s USB ports.

Can I use the PS VR2 Sense controller without the PS VR2 headset?

Yes, the PS VR2 Sense controller will work with the PS5 console without the use of a PS VR2 headset. PS VR2 Sense controller can be used in the PS5 user interface and Media application. You cannot use the PS VR2 Sense controller for non-PS VR2 supported games.

Are there accessibility options so I can use a single PS VR2 Sense controller, or customize the controls to use only one controller? 

Both of the Left and Right PS VR2 Sense controllers need to be powered on. While button remapping is supported, and whether both the Left and Right PS VR2 Sense controllers are required will vary from game to game, both controllers are recommended for most gameplay.

Will the PS VR2 Sense controller be sold separately?

PS VR2 Sense controller is not sold separately at this time.


PS VR2 Games


How many games will be available at launch for PS VR2?

More than 30 games will be available for the launch window including all-new titles and upgraded versions of preexisting PS VR titles. Please see the full list here

How many games are in development for PS VR 2?

There are currently more than 100 titles in development for PS VR2.

How will I know which games are PS VR2 compatible? 

There will be prominent branding elements that will indicate whether PS VR2 will be supported for a specific title.

Can I play PS VR games on PS VR2? 

PS VR2 is designed to deliver a truly next-generation VR experience, with advanced features such as haptic feedback, adaptive triggers, inside-out tracking, eye tracking and more. Due to this new approach to playing games in PS VR2, PS VR games are not compatible with PS VR2.

Will PS VR games receive PS VR2 updates/upgrades, and if so is there a cost? 

Some games may be available for cross buy or upgrades on a title-by-title basis. The offering and any associated costs are based on the developer’s preference. 

Will there be cross-gen PS VR games that work both on PS VR and PS VR2? 

Some VR games will be available as a cross-gen product. The PS4 version of the game will be available for PS VR, and PS5 version of the game will be available for PS VR2.

Will PS VR2 games feature Activity Cards? 

Yes, similar to games on the PS5 console, Activity Cards can be supported for PS VR2 games depending on the title.

Will PS VR2 games be digital only or will there be physical disc releases?

PS VR2 games will be available in a digital format. Physical disc releases for select titles will also be available.

Can I play PS VR2 games without the headset? 

PS VR2 games are designed for PS VR2 and will require a headset. It will be noted for the title that PS VR2 is required. There are also titles for the PS5 console that may include a VR mode within the console version of the game, and will be noted that it is PS VR2 compatible. To experience VR mode, a headset is required.


Broadcasting + Capture


Can I capture screenshots or gameplay capture of my PS VR2 game sessions? 

Yes, the Create Menu in PS VR2 allows players to capture screenshots and videos, just as they do on PS5, but without having to leave VR Mode. You can also trim videos and share content with friends without leaving your game.

Can I share my screen with another player online who is or isn’t using PS VR2?

Yes, you can share your screen with another player online. Please note that Share Play is not available for PS VR2 games.

Can I broadcast my PS VR2 playthroughs? 

A new broadcast feature for PS VR2 will allow you to film yourself while playing by connecting a PS5 HD Camera to the console. It’s a great way to show your movements and reactions during a boss battle and share your reactions with your fellow gamers as it happens!


Other


If PS VR2 is not in use, will the unit switch off or do I need to disconnect it from the PS5?

By default, the PS VR2 headset will automatically shut off after 30 minutes if you are not wearing the headset and exit a PS VR2 game. The default timing can be changed in the Power Saving settings.

You can also manually turn off the PS VR2 headset by using the power button on the PS VR2 headset, or by going to Control Center > [Accessories] > [PlayStation VR2] in the system UI menu.

Is there a unique on-screen PS VR2 UI?

The UI for PS VR2 is similar to the UI for the PS5 console when watching on the TV screen. However you will notice minor optimizations when viewing the UI through the PS VR2 headset.


This includes the layout for sections such as the Control Center and Create Menu, the position of the notification display and how the font is rendered for optimization. 

Do I need a TV to use PS VR2?

A TV is required to set up the PS VR2 unit for the first time. Once you complete the set up, a TV is not required for general PS VR2 game play.

Can I turn off my TV screen while using PS VR2?

Yes, you can turn off your TV screen while you are playing PS VR2.

What accessibility options does PS VR2 support? 

Accessibility features available for the PS5 console, except for Zoom, will be available for PS VR2. This includes Color Correction, Invert Color, and Custom Button Assignment. Some games will also support additional in-game accessibility options. 

Are there any parental controls built into PS VR2?

Yes, parental control settings are available and can be customized on the PS5 console for PS VR2.

Can two people using PS VR2 headsets play together on one PS5 console?

No. The PS5 console only supports one PS VR2 headset at a time. 

Do I need to be connected to the internet to play PS VR2 games?

Internet connection requirements will vary by title. An internet connection is required to download purchased games and software updates.

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PlayStation VR2: The ultimate FAQ https://blog.playstation.com/2023/02/06/playstation-vr2-the-ultimate-faq/ https://blog.playstation.com/2023/02/06/playstation-vr2-the-ultimate-faq/#comments Mon, 06 Feb 2023 15:32:31 +0000 urn:uuid:5bb29edd-3969-4d68-8ff3-62ad8f66c86b Welcome! We’ve had plenty to share already about PlayStation VR2 since its initial announcement. We’ve had the first look at the innovative PS VR2 Sense controller, early details on the system specs and the design inspirations behind the headset and recently the launch window lineup. Today. We’d like to share an exhaustive list of in-depth details on the hardware, its games and more. 

If you have any question about PS VR2, you should expect to find it answered here in this ultimate guide. And if it doesn’t have what you’re looking for, leave us a note in the comments below. We’ll do our best to update this guide before, during and after launch. 

But for now – please enjoy.

Table of Contents

Overview
PS VR2 release date and price 
What’s included in the PS VR2 box
How PS VR2 enhances gameplay 
PS4 compatibility 
Differences between PS VR and PS VR2
PS VR2 viewing modes
HDR support
Connecting PS VR2 to PS5 
PS VR2 USB Type-C cable length 
PS VR2 play space dimensions and play area customization
See-through View 
Social Screen experience
PS5 HD Camera support
Switching between PS VR2 and PS5 games
PS VR2 system updates
Pre-ordering PS VR2
Cleaning and maintaining PS VR2

The Headset
Video output 
Head size adjustment
Wearing glasses with the PS VR2 headset
PS VR2 headset improvements over PS VR
Headset feedback and eye tracking
PS VR2 on-headset features
Comfort settings

The PS VR2 Sense Controllers 
PS VR2 Sense controller specs
PS Move and PS VR Aim Controller compatibility
Turning the PS VR2 Sense controller on and off 
Syncing the PS VR2 Sense controller with PS5 and the PS VR2 headset  
Charging the PS VR2 Sense controller
Using the PS VR2 Sense controller without the PS VR2 headset 
Accessibility options for PS VR2 Sense controller

PS VR2 Games
PS VR2 launch games
PS VR2 Games in development 
Identifying PS VR2 compatible games
Playing PS VR games on PS VR2
PS VR2 upgrades to PS VR games
PS VR and PS VR2 cross-gen games 
PS VR2 game Activity Cards
Physical or digital PS VR2 games
Playing PS VR2 games without a headset

Broadcasting + Capture
Capturing PS VR2 game screenshots or gameplay capture
Sharing the screen while playing PS VR2 games 
Broadcasting PS VR2 game playthroughs

Other
How to switch the PS VR2 unit off when not in use
PS VR2 on-screen UI
TV use while using PS VR2
Accessibility options
PS VR2 Parental controls
Using two PS VR2 headsets 
Internet connection

PlayStation VR2: The ultimate FAQ

Overview


What is PlayStation VR2’s release date and its retail price? 

PlayStation VR2 will be available globally on February 22, 2023 starting at the following prices:

  • $549.99 / €599.99 / £529.99 / ¥74,980 recommended retail price (including tax for GBP, EUR, and JPY). Actual retailer prices may vary.

Availability in each country/region is subject to local import regulations. 

What’s included in the PS VR2 box? 

PlayStation VR2 will be available in two options at launch. 

PlayStation VR2

  • Includes PS VR2 headset, PS VR2 Sense controller, stereo headphones with additional earpieces, USB cable

PlayStation VR2 Horizon Call of the Mountain Bundle 

  • Includes PlayStation Store voucher code for Horizon Call of the Mountain, PS VR2 headset, PS VR2 Sense controller, stereo headphones with additional earpieces, USB cable.

How does PS VR2 enhance gameplay? 

PS VR2 is a quantum leap for VR experiences, and allows you to interact in new and immersive ways powered by the PS5 console. With PlayStation VR2 Sense Technology, it  combines PlayStation VR2 Sense controllers, PlayStation VR2 headset feedback, 3D Audio, and eye tracking to bring emotion and immersion to life.

In a huge boost to visual clarity, the PS VR2 headset features an internal HDR OLED display that supports 2000 x 2040 pixels per eye, along with a wider field of view to create a more seamless VR gameplay experience.

PS VR2 also features headset feedback with subtle haptic effects  that add a tactile element to the sensory experience. Examples could include feeling your character’s heartbeat, the rush of objects passing close to your head, and more. Eye-tracking cameras follow your line of sight when aiming or looking around, with PS VR2 delivering a high-fidelity visual experience by adjusting resolutions to pinpoint and enhance whatever you’re focusing on (this is known as foveated rendering). The PS5 console’s advanced 3D audio features allow developers to create an incredibly realistic soundscape, too.

The included PS VR2 Sense controller also brings significant enhancements to the VR experience, including much more precise hand motion tracking than PS VR, finger touch detection, as well as haptic feedback and adaptive trigger effects similar to the DualSense wireless controller for the PS5 console.

And PS VR2’s setup is easy: One USB Type-C cord plugs directly into the PS5 console. “Inside out” cameras embedded into the headset track the movements of your head, making a simple, intuitive playing experience without the need for external cameras or other sensors.

Will PS VR2 work with the PS4 console?

PS VR2 is designed for the PS5 console, and will not work with the PS4 console.

What are the differences between PS VR2 and the first generation PS VR?

PlayStation VRPlayStation VR2
Display method​OLEDOLED
Panel resolution​960×1080 per eye2000 x 2040 per eye
Panel refresh rate​90Hz, 120Hz90Hz, 120Hz
Lens separation​N/AAdjustable
Field of View​Approx. 100 degreesApprox. 110 degrees
Sensors​Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Cameras​PlayStation Camera (external, for PS4, or compatible with PS5 via PS5 camera adaptor)4 embedded cameras for headset and controller tracking​
IR camera for eye tracking per eye
Feedback​N/AVibration on headset
Communication​ with consoleProcessor unit: HDMI TV, HDMI PS4, USB, HDMI, AUXUSB Type-C®
Audio​ InputBuilt-in microphoneBuilt-in microphone
Audio OutputStereo headphone jackStereo headphone jack
WeightApprox. 600g (21.16 oz) (excluding cables)Approx. 560g (19.8 oz) (excluding cables)
External DimensionsApprox. 187 × 185 × 277 mm (7.4 x  7.2 x 10.9 in) (width × height × length) excludes largest projection, headband at the shortestApprox. 212 × 158 × 278 mm (8.3 × 6.2 × 10.9 in) (width × height × length) excludes largest projection, headband at the shortest

What are the different viewing modes on PS VR2?

There are two viewing modes.

VR Mode: You can enjoy VR game content in a 360 degree view in a virtual environment. Content will be displayed in 4000 x 2040 HDR video format (2000 x 2040 per eye) with 90Hz/120Hz frame rate.

Cinematic Mode: You can view the PS5 system and UI and all non-VR game and media content, such as streaming apps, on a virtual cinema screen. Content in Cinematic Mode will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate. The audio and image will be only displayed on the VR headset and there is no output on the TV side when you are wearing VR headset and playing in Cinematic mode.

Does PS VR2 support HDR?

Yes, the PS VR2 headset will display supported content in HDR, both VR Mode and Cinematic Mode.

How do I connect the PS VR2 to my PS5?

It’s easy: just use the USB Type-C cable that is included for the PS VR2 headset to directly connect to your PS5 console.

How long is this included USB Type-C cable for the PS VR2 headset?  

The included cable is approximately 4.5m (14.7 ft) long.

What is the minimum play space I need to use PS VR2?

There are three different VR Play Styles depending on the game content. Please check the compatibility notice for each title to ensure you have enough play space.

  • Roomscale (allows more movement)

A minimum play area of 2m × 2m (6 ft 7 in × 6 ft 7 in) in the room is required. 

  • Sitting

Requires a minimum play area of 1m × 1m (3 ft 4 in × 3 ft 4 in). Make sure you have enough space to move your arms freely.

  • Standing

Requires a minimum play area of 1m × 1m (3 ft 4 in × 3 ft 4 in). Make sure you have enough space to move your arms freely.

Can I customize this play area? 

The play area for PS VR2 can be customized by using the PS VR2 Sense controller and the cameras that are embedded in the PS VR2 headset. The cameras will allow you to scan the room, while the PS VR2 Sense controller allows you to expand and further customize the play area to fit your play style and room environment.

While playing, if you get close to the boundary you have set up, you will receive a warning that you are closely approaching the play area boundary. You can modify your settings at any time while PS VR2 is connected. Once you set up your play area, the settings will be saved unless you move into a different play area. You can use See-Through View to aid you at any time. 

What is See-Through View? 

With PS VR2, you can see your surroundings while wearing the headset with the new See-Through View feature. It comes in handy when you want to easily check where the PS VR2 Sense controller is in your room without taking the headset off. 

Thanks to the embedded cameras on PS VR2, you can press the function button on the headset, or use the PlayStation VR2 Quick Settings in the Control Center, to switch between viewing your surroundings, or viewing the content on PS VR2. The Card in the Control Center also gives quick access to other PS VR2 settings, such as adjusting the play area.

The See-Through View is for viewing only, so there’s no recording option.

Does my room have to be dark for PS VR2 to work? 

No, this is not necessary. For the best experience, we recommend playing  PS VR2 in a well-lit room.

When I’m using PS VR2, will other people in the room be able to experience what I’m seeing?

Yes. Similar to PS VR, PS VR2 will also have Social Screen experience that allows others to see what you’re experiencing on the TV screen. Content is displayed in a 2D format. Please note this feature is only available when playing games in VR Mode. 

Do I need a separate camera to use PS VR2?

No. With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded into the PS VR2 headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.

Can I use the PS5 HD Camera with PS VR2? 

While there is no need to use an external camera to experience PS VR2 since it has four embedded cameras on the headset, the PS5 HD camera can be used with PS VR2 if you want to film yourself while playing using PS VR2’s broadcast feature.

How do I switch between playing PS VR2 games, and PS5 games on my TV?

You will be able to access the Control Center during your play session to easily switch between PS VR2 and PS5 content.

Will PS VR2 receive system updates? 

System updates for PS VR2 will be available through the PS5 console and players will be required to update to the latest version available.

How can I pre-order PS VR2? 

In the U.S., U.K., France, Germany, Belgium, Netherlands and Luxembourg, players can pre-order PS VR2 from PlayStation’s online store at direct.playstation.com.

In other markets, PS VR2 will be sold at participating retailers.

What tips do you have to clean and maintain PS VR2?

For the PS VR2 headset and PS VR2 Sense controller surfaces, connectors, and ports, wipe clean with a soft dry cloth. Do not use thinners, benzine or alcohol. For lenses, wipe only with a soft, dry cloth made specifically for lens cleaning. Do not use paper towels or tissues that are not intended for lenses.

The lightshield can be removed from the PS VR2 headset and cleaned using water. Wipe the water off with a soft, dry cloth. Before using, air dry the light shield well in a place with good ventilation, before reattaching it back to the PS VR2 headset.

The integrated vents in the headset can be cleaned using a handheld vacuum cleaner to remove any dust buildup.


The Headset


What is the video output in the headset?

The PS VR2 headset offers 4K HDR. The headset’s OLED display supports up to 2000×2040 per eye and refresh rates of  90/120Hz.

Can the headset be adjusted for different head sizes? 

Yes, similar to the first-generation PS VR headset, PS VR2 has an adjustable scope, a headband release button that can stretch or tighten the width of the band, and a headband adjustment dial to further tighten the band and fix the positioning. 

Can further adjustments be made in the viewfinder/scope area?

Yes, PS VR2 has a new lens adjustment dial, so you have an additional option to match the lens distance between your eyes to optimize your view.

Can I wear my glasses inside of the headset?

Yes, PS VR2 was designed to accommodate players who wear glasses. However, some very wide or unusually shaped glasses may not fit. 

How is PS VR2 headset design an improvement over PS VR?

We received a lot of positive feedback on PS VR’s comfort, so we kept some of the same ergonomic features players will be familiar with, such as the simple headband that can be adjusted to fit the wearer’s head, and careful weight distribution in the headset so it feels light and comfortable.

We also created a slimmer design with an overall weight reduction – even with the new added features such as the built-in motor for the headset feedback. For PS VR2, we took comfort a few steps further by adding new features, such as the adjustable lens dial and new integrated exhaust vent to help  minimize lenses fogging up while players are immersed in a VR game.

What additional sensory features are added compared to the first PS VR headset?

The headset feedback allows game designers to apply sensory feedback to the player’s head, increasing the feeling of immersion. 

The PS VR2 headset can also detect the motion of your eyes using eye tracking, which has many possibilities for game design. Though game applications vary, some games allow you to look  at an item to select it. This allows you to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

Does the headset have PlayStation symbols embedded in it? 

Yes, similar to the thousands of tiny PlayStation symbols we added to the surfaces  of the PS5 console and DualSense controller, we also included tiny PlayStation symbols to the front and back bands of the PS VR2 headset. This adds a texture for a tactile feel for you to enjoy.

Does the headset have in-built mic, controls, and buttons? 

The headset features a built-in microphone, a power button, and a function button that can switch to See Through View or mute/unmute the microphone.

Does the headset have a stereo headphone jack?

Yes. It’s the same placement as the original PS VR headset. 

How long can I wear the PS VR2 headset for?

Taking inspiration from PS VR, PS VR2 is designed for comfort and can be worn for extended periods of time. Players’ responses to VR gameplay can differ, but generally, the vast majority of gamers should be able to enjoy playing on PS VR2. We recommend taking frequent breaks, and if you experience any discomfort, discontinue playing.

The PS VR2 headset is not for use by children under age 12. 

Can I move around while wearing PS VR2?

Limited movement is okay when playing content that uses the “Roomscale” VR Play Style, if you stay within the play area while using PS VR2. You’ll get a warning if you move close to the boundary area that you’ve set up in your customized play area.

Can I use a wireless headset with the PS VR2 headset?

Headphones that are compatible with PS5 or with a 3.5mm jack will be compatible with PS VR2. Depending on the design and how you wear them, your headphones may not fit around the PS VR2 headband. Be sure to check for a proper fit.


PlayStation VR2 Sense Controller


What are the PS VR2 Sense controller features and buttons?

PlayStation VR2 Sense Controller specs 
Buttons​[Right]​PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button​[Left]​PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ TrackingMotion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
PortUSB Type-C® Port
Communication​Bluetooth® Ver 5.1​ 
BatteryBuilt-in Lithium-ion Rechargeable Battery​
WeightApprox. 168 g (5.93 oz) per controller
External Dimensions137mm x 135mm x 107mm (5.4 x 5.3 x 4.2 inches) (width x height x depth) per controller

The new PS VR2 Sense controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from PS5’s DualSense controller, which match SIE’s vision for what the next-generation of VR games can be.

  • Adaptive Triggers: Each PS VR2 Sense controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense wireless controller. For instance, when playing Horizon Call of the Mountain, you’ll feel the tension when drawing your bow. 
  • Haptic Feedback: Optimized for its form factor, the PS VR2 Sense controller’s haptic feedback makes every sensation in the game world more impactful, textured, and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  • Finger Touch Detection: The PS VR2 Sense controller can detect the approximate location of your fingers, enabling you to make more natural gestures with your hands during gameplay.
  • Tracking: The PS VR2 Sense controller is tracked by the PS VR2 headset through a tracking ring across the bottom of the controller.
  • Action Buttons / Analog Sticks: The Left controller contains one analog stick, the Triangle and Square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the Cross and Circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

Can I use the PS Move controller with PS VR2? Or the PS VR Aim controller?

No, only the included PS VR2 Sense controller and the DualSense controller or DualSense Edge controller for PS5 are compatible with PS VR2. There will be a compatibility notice for each title, so players can check which controllers are compatible with a specific game.

How do I turn the PS VR2 Sense controller on and off?

You can turn on the PS VR2 Sense controller by pressing the PS button on the controller. To turn it off, go to Control Center > [Accessories] > [PS VR2 Sense Controller].

How do I sync the PS VR2 Sense controller  with my PS5 or PS VR2 headset? 

You can pair your PS VR2 Sense controller using the included USB cable.

  • Connect Right PS VR2 Sense controller to the PS5 via the included USB cable
  • Press PS Button on the Right PS VR2 Sense controller
  • Repeat the same steps for the Left PS VR2 Sense controller

How will I know how much charge I have on each PS VR2 Sense controller? 

When you turn on the PS VR2 Sense controller, you can check the battery’s power level on the screen, similar to how the battery indicator is displayed for the DualSense wireless controller. 

How do I recharge The PS VR2 Sense controller? 

The PS VR2 Sense controller can be charged using the USB cable that’s included with the PS VR2 headset.

You can also use the PS VR2 Sense controller charging station, which is sold separately. 

With the PS VR2 Sense Controller charging station, you can charge the PS VR2 Sense controller through a simple click-in design, without having to connect to a PS5 console – freeing up the console’s USB ports.

Can I use the PS VR2 Sense controller without the PS VR2 headset?

Yes, the PS VR2 Sense controller will work with the PS5 console without the use of a PS VR2 headset. PS VR2 Sense controller can be used in the PS5 user interface and Media application. You cannot use the PS VR2 Sense controller for non-PS VR2 supported games.

Are there accessibility options so I can use a single PS VR2 Sense controller, or customize the controls to use only one controller? 

Both of the Left and Right PS VR2 Sense controllers need to be powered on. While button remapping is supported, and whether both the Left and Right PS VR2 Sense controllers are required will vary from game to game, both controllers are recommended for most gameplay.

Will the PS VR2 Sense controller be sold separately?

PS VR2 Sense controller is not sold separately at this time.


PS VR2 Games


How many games will be available at launch for PS VR2?

More than 30 games will be available for the launch window including all-new titles and upgraded versions of preexisting PS VR titles. Please see the full list here

How many games are in development for PS VR 2?

There are currently more than 100 titles in development for PS VR2.

How will I know which games are PS VR2 compatible? 

There will be prominent branding elements that will indicate whether PS VR2 will be supported for a specific title.

Can I play PS VR games on PS VR2? 

PS VR2 is designed to deliver a truly next-generation VR experience, with advanced features such as haptic feedback, adaptive triggers, inside-out tracking, eye tracking and more. Due to this new approach to playing games in PS VR2, PS VR games are not compatible with PS VR2.

Will PS VR games receive PS VR2 updates/upgrades, and if so is there a cost? 

Some games may be available for cross buy or upgrades on a title-by-title basis. The offering and any associated costs are based on the developer’s preference. 

Will there be cross-gen PS VR games that work both on PS VR and PS VR2? 

Some VR games will be available as a cross-gen product. The PS4 version of the game will be available for PS VR, and PS5 version of the game will be available for PS VR2.

Will PS VR2 games feature Activity Cards? 

Yes, similar to games on the PS5 console, Activity Cards can be supported for PS VR2 games depending on the title.

Will PS VR2 games be digital only or will there be physical disc releases?

PS VR2 games will be available in a digital format. Physical disc releases for select titles will also be available.

Can I play PS VR2 games without the headset? 

PS VR2 games are designed for PS VR2 and will require a headset. It will be noted for the title that PS VR2 is required. There are also titles for the PS5 console that may include a VR mode within the console version of the game, and will be noted that it is PS VR2 compatible. To experience VR mode, a headset is required.


Broadcasting + Capture


Can I capture screenshots or gameplay capture of my PS VR2 game sessions? 

Yes, the Create Menu in PS VR2 allows players to capture screenshots and videos, just as they do on PS5, but without having to leave VR Mode. You can also trim videos and share content with friends without leaving your game.

Can I share my screen with another player online who is or isn’t using PS VR2?

Yes, you can share your screen with another player online. Please note that Share Play is not available for PS VR2 games.

Can I broadcast my PS VR2 playthroughs? 

A new broadcast feature for PS VR2 will allow you to film yourself while playing by connecting a PS5 HD Camera to the console. It’s a great way to show your movements and reactions during a boss battle and share your reactions with your fellow gamers as it happens!


Other


If PS VR2 is not in use, will the unit switch off or do I need to disconnect it from the PS5?

By default, the PS VR2 headset will automatically shut off after 30 minutes if you are not wearing the headset and exit a PS VR2 game. The default timing can be changed in the Power Saving settings.

You can also manually turn off the PS VR2 headset by using the power button on the PS VR2 headset, or by going to Control Center > [Accessories] > [PlayStation VR2] in the system UI menu.

Is there a unique on-screen PS VR2 UI?

The UI for PS VR2 is similar to the UI for the PS5 console when watching on the TV screen. However you will notice minor optimizations when viewing the UI through the PS VR2 headset.


This includes the layout for sections such as the Control Center and Create Menu, the position of the notification display and how the font is rendered for optimization. 

Do I need a TV to use PS VR2?

A TV is required to set up the PS VR2 unit for the first time. Once you complete the set up, a TV is not required for general PS VR2 game play.

Can I turn off my TV screen while using PS VR2?

Yes, you can turn off your TV screen while you are playing PS VR2.

What accessibility options does PS VR2 support? 

Accessibility features available for the PS5 console, except for Zoom, will be available for PS VR2. This includes Color Correction, Invert Color, and Custom Button Assignment. Some games will also support additional in-game accessibility options. 

Are there any parental controls built into PS VR2?

Yes, parental control settings are available and can be customized on the PS5 console for PS VR2.

Can two people using PS VR2 headsets play together on one PS5 console?

No. The PS5 console only supports one PS VR2 headset at a time. 

Do I need to be connected to the internet to play PS VR2 games?

Internet connection requirements will vary by title. An internet connection is required to download purchased games and software updates.

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Q&A with Roberta & Ken Williams, developers of reimagined Colossal Cave, out now https://blog.playstation.com/2023/01/19/qa-with-roberta-ken-williams-developers-of-reimagined-colossal-cave-out-today/ https://blog.playstation.com/2023/01/19/qa-with-roberta-ken-williams-developers-of-reimagined-colossal-cave-out-today/#comments Thu, 19 Jan 2023 17:04:10 +0000 urn:uuid:05a240fb-a39b-42eb-b3f6-bec1bfdd7d9e Ken and Roberta Williams need little introduction among adventure game fans. The duo, who founded legendary developer Sierra On-Line in the earliest days of gaming, has been responsible for some of the genre’s most innovative, daring, and memorable titles. The two have been away from game development for quite some time, but they haven’t been out of the spotlight–in recent years, the pair has been honored with a Gaming Icon Award from The Game Awards, and Roberta received a Pioneer Award at the 2019 Game Developers Conference. 

Q&A with Roberta & Ken Williams, developers of reimagined Colossal Cave, out now

Now, the accomplished tag team is returning to the world of adventure games after 25 years with a new development team, Cygnus Entertainment. The team’s first outing is a full remake of a true classic: Colossal Cave. Originally a pioneering text adventure game released back in 1976 and called Colossal Cave Adventure, Colossal Cave transforms the lime-green-on-black text of the original into a visually captivating graphic adventure. The original game was a huge influence on many of the designers of the era, including Ken and Roberta, who are funding this ambitious remake. We sat down with the power duo to discuss their return to the world of game development and what players can expect from their return to game development. 

This interview has been edited and condensed for brevity and clarity.

PlayStation.Blog: Roberta, can you tell us about your experiences with the original text-based Colossal Cave Adventure back in 1976 or 1977?

Roberta: I had never played a computer game ever. I think Colossal Cave may be the first or, if not, then very very close to the first computer game ever. And it certainly was the first adventure game — I mean, it basically invented the concept of an adventure game. So I played it, and I loved it, and I wanted to play more, but there weren’t really any more games quite like it at the time. So I was inspired to sit down and design my own game, which ultimately became Mystery House. 

PSB: How did the original Colossal Cave Adventure influence the games you made, Roberta?

Roberta: Colossal Cave invented most of the things that many of us who do game design [rely on], especially in the adventure game genre. It developed the idea of mapping a world. Mazes, getting lost, going down a passage one way, coming in somewhere, but then getting confused.… plus levels, puzzles, and inventory objects, and creatures you can meet that might kill you. Colossal Cave put in all these elements that had never been done before, and that sort of formed the basis for adventure gaming. And maybe computer gaming. I took some of those elements for Mystery House, and I added more of a storytelling element to it. That was my process for making my first game.

With Mystery House, I had no idea where to start. I mean, I had no idea. “Who knows?” But I thought, I’ve always liked Clue, the board game. And I liked murder mysteries and detective stories and Agatha Christie books. So I thought it would be fun to do a whodunnit, that would be fun to do. But how do I turn it into a game? And I thought, well, I’m going to think about how I would play the game Clue. I put it together, write the game, and made it more story-like.

The thing I loved about [the original] Colossal Cave was the exploratory nature of it. I wanted to know where it went and how far I could get into this cave. I discovered that I loved exploring, and a cave is a perfect place to explore. So when I first started designing [Mystery House], I thought “I need to make it exploratory,” but I added the mystery story elements. I wanted to keep that sense of exploration in my games. 

PSB: What made you decide to return to game development? 

Roberta: So we were literally 25 years out of the business…. And we made the decision to do this with the pandemic and the lockdowns. We talked about it at the end of 2020 or the beginning of 2021. We were nicely retired here in Palm Desert, California, and sitting out in our cantina one morning having our coffee, looking out over the Coachella Valley… We were thinking about how bored we were and what we wanted to be doing. 

Ken wanted to do a project and get back into programming. I suggested Colossal Cave, and I don’t know why — It just came out of my mouth. Kind of like when I first played the original game, and I didn’t know why but I just had to sit down and write a game…I had never done that. It was weird. 

Wouldn’t you know, later that day, Ken told me he got done talking to Don Woods (one of the original Colossal Cave developers). I said, “what? How did you do that!?” And Ken says, “Well, I have my ways. I guess we’re doing it.” But that started us on this. And it’s been about a year and a half since.

And we started out with the idea that it would be kind of simple. We knew we wanted it to be in 3D. He had secretly been studying Unity and try to get his…. programming chops. And he hired an artist, and the two of them started working on it. I came in a little bit later… at first I said, “I don’t mind helping out. But I don’t want to get really involved.” I looked over their shoulder and gave them some advice from time to time.

Before I knew it, the word got out, apparently. [laughs] People wanted to interview me about Colossal Cave and King’s Quest and all that. You know, “what are you doing, are you back?!” And at first, I was like, “Well, I wasn’t really planning on that… [laughs]. But I don’t know, maybe I am?” 

Before I knew it, I was kind of pulled into a couple of meetings with Unity, and all of a sudden it’s about me being back. And I’m not trying to be egotistical or anything. It was weird, it was like everybody expected it. And I said, “well, it looks to me like I’m not going to get out of this.” And if I was going to be a part of this, then I needed to be very serious about it.


And once I made that decision that I was going to be a part of designing Colossal Cave, that I couldn’t get out of it, here we are. Since then, I’ve jumped in with both feet, arms, head, hair, everything else… but it changed the game completely. I said to Ken, “you wanted me in, I’m in.” It’s a big project, and I’m proud of it. 

PSB: What can longtime adventure game players expect from Colossal Cave?

Roberta: It is different [from our old games]. It’s not King’s Quest. First of all, it’s a first-person experience. There’s no character that you guide around. I thought about creating a player avatar creator, but I decided that I wanted to keep Colossal Cave as true to itself as it could be. Not to try to put myself into it and make it my game. It’s Will Crowther and Don Woods’ game…I am trying to bring it to modern players so that it’s fun and immersive, in the world that Will Crowther and Patricia Crowther and Don Woods had in their minds. I wanted it to come across as what I imagined it to be when I played it.

Secondly, Colossal Cave is much more pure exploring [compared to the narrative focus on my older games]. I kind of confined people to a certain extent in my older works…. You’d be in an area until you got to the next part of the story, which sends you off into the next exploratory region with new goals and other things you must do. 

But in Colossal Cave, you can go wherever you want. That doesn’t mean you won’t encounter obstacles. You can figure out how to get around them, but you can also turn around and go elsewhere. You’ll find treasures, but you might not be sure what to do with them — but then someone can steal your treasure! And that starts a strategy for dealing with the thief and the treasure. There are mazes; they’re fun, quite complex, and very interesting. And there are dwarves! They’re nasty little creatures.

PSB: How has game development changed over the past 40 years?

Ken: Well, it’s gotten better and worse. There’s a lot more competition, that’s the first thing you notice. But there are the tools, too. All those years ago, we had to write our own text editor, graphics editor, animation editor, invent how to do sound and how to get color graphics. Now for this project, we can immediately be effective because the Unity engine is free, with wonderful training materials. You can go on Unity’s site and buy assets affordably. You can go to Adobe’s site and you can choose from thousands of animations.

It allows you to focus on the art and the game design. A lot of the low-level stuff is lifted off your shoulders. 

PSB: Was it challenging to develop during the pandemic? 

Ken: We couldn’t have done it without the emergence of working at home. We needed to assemble a team quickly when Roberta came on the project, whereas I was treating it like a hobby project to kill time during COVID. Once Roberta got involved, she said, “this has got to be Sierra quality. I need artists and programmers.”  It kept growing.  And suddenly, I had to assemble a team of 30 good people quickly….being able to assemble a team and not care where they live. It’s better than working in an office, in some ways.

Colossal Cave comes to PS5 starting today, with versions for PS VR2 and PS4 also under development.

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Ed Boon talks 30 years of Mortal Kombat https://blog.playstation.com/2022/10/07/ed-boon-talks-30-years-of-mortal-kombat/ https://blog.playstation.com/2022/10/07/ed-boon-talks-30-years-of-mortal-kombat/#comments Fri, 07 Oct 2022 16:00:18 +0000 urn:uuid:4b45e2f0-3a5c-4cb8-9a1c-eda693898ff3 Ed Boon is practically gaming royalty. He’s been a working designer since the late 80s, starting with pinball and quickly moving to arcade games. And then he and three other folks created Mortal Kombat, and the rest is history.

The legendary fighting series hits the big 3-0 tomorrow, a date that marks the release of the original Mortal Kombat arcade cabinets on October 8, 1992. And Boon has worked on Mortal Kombat for every one of those 30 years, a highly unusual feat in video game design.

To celebrate the occasion, I caught up with the affable creator, now Chief Creative Officer for Mortal Kombat & NetherRealm Studios, to talk about his deep roots with the series, reminisce on his career developing MK, and try to get a sense of where it goes from here.

Ed Boon talks 30 years of Mortal Kombat

PlayStation.Blog: Where does 2022 find Mortal Kombat?

Ed Boon: Well, it finds it celebrating 30 years of being around, being in the public eye. Obviously…we haven’t made the last one. I guess that’s probably the closest I can say without revealing too much. 

The biggest surprise for me is that players have come along and stayed with us for so long. And so the fact that they’ve stuck with us all this time really invigorates us with each iteration of the game.

PSB: With Mortal Kombat turning 30, are you reflecting on your life and how it intersects with the series?

EB: Not so much of my life, but certainly on my career making games. Mortal Kombat is kind of like different forms of school for me now. The arcade days were like grade school, and the 3D games were, you know, middle school or high school. 

And now the most recent games — Mortal Kombat 9, MKX, and MK11 — are kind of like college or graduate school. I think of my career as different chapters because it’s been so long. And we’ve been doing the games pretty consistently, over those 30 years, right? We didn’t stop and take a 10-year break and then come back. 

Scorpion performs his iconic spear move in Mortal Kombat 11

PSB: Are there other anniversaries that you celebrate, outside of the first game’s original arcade release date? 

EB: I certainly celebrate the arcade game release. But there are different anniversaries. For instance, 1991 is when we started working on the game, when it was a Van Damme game and all that. 

And then next year will be the 30th anniversary of Mortal Monday, the marketing campaign Acclaim created. They did an amazing job, really elevated Mortal Kombat to a new level of exposure. And I think it’s been 20 years since Mortal Kombat: Deadly Alliance, right? I think for the next several years we’re going to be having a round number anniversary for some version or another of Mortal Kombat.

Raiden successfully hits Johnny Cage with his Torpedo move in the original Mortal Kombat

PSB: If you could travel back in time and give yourself one piece of advice while you were working on the original Mortal Kombat, what might it be?

EB: Don’t work so many hours? When you’re in your twenties you have almost unlimited energy. But at the same time, I don’t think I would have listened to myself back then. We were so driven. We were so motivated to do something special. And with each new thing that we saw, that we put into the game, and seeing people react to it… that just charged us that much more so there was no, there was no stopping us at that point. We were self-motivated. We were just on a mission.

PSB: And that original Mortal Kombat arcade game came together in less than a year, right?

EB: Yes, about eight months total. Yeah. 

PSB: Mortal Kombat co-creator John Tobias recently shared a look at the creation of the game’s famous dragon logo. Are there any stories about the series that you’ve wanted to tell, but somehow no interviews ever touched upon?

EB: Definitely there are. And I’ve been trying to tell those stories on social media, showing some of the videotaping that we had done capturing the actors performing the moves. And there’s, you know… I’m certainly entertaining the idea of writing some kind of a book or something like that when I have time. Because there are hundreds of stories that have happened over the years. Every once in a while you remember one of them and you’re like, “Oh, that’s right!” You know? Because it’s been 30 years.

Ed Boon talks 30 years of Mortal Kombat

PSB: Sounds like a great book! What is it about Mortal Kombat, in your mind, that’s sustained it for 30 years? What’s the secret?

EB: The secret, I believe, is just the hard work and the consistent new releases that we do. We didn’t take a break for 10 years and then come back to it. And we’ve managed to do something new with each game. If you look at Mortal Kombat 1 or Deadly Alliance, or Mortal Kombat 3, Mortal Kombat 9, Mortal Kombat X… they don’t play the same, they don’t look the same. They all bring something new to the table, to the fight mechanic that none of the other games had done. And so there’s always a freshness in terms of the play. 

The graphics obviously have taken dramatic leaps forward. So I think a persistent new version coming out somewhat regularly has really contributed to it. There have also been things outside of the games that have really expanded its horizon: the movies, the animation, all the merchandising… Everybody’s really just keeping it in the public eye.

PSB: There’s probably not much you can say, but how is the movie sequel coming along? I saw it was reported in the press…

EB: Well, it’s good, I would say. [chuckles] I guess I shouldn’t say too much. But I’m happy to be involved with it. And Mortal Kombat Legends: Snow Blind is a great entry too, and so we’ve really got a lot of stuff cooking.

PSB: If you traveled back to 1991 and told your prior self that, in the future, there would be three or four movies and TV shows and animation based on Mortal Kombat… what would have been your reaction, do you think?

EB: Disbelief. I… It’s funny. With each one of those big tentpole Mortal Kombat events that have kind of broadened its reach, the two that come to mind are when Acclaim decided to put $10 million on an advertising campaign and created Mortal Monday and you know, the kids yelling “Mortal Kombat!” in the street. I remember them showing me that video and saying to them, “you guys are going too far, this isn’t gonna be that big.” And I couldn’t have been more wrong. 

And the same thing when they decided that they were going to do a movie based on it. I was like, you know, “you guys are putting too many eggs in one basket.” ….So I’m always a little bit more cautious or maybe pessimistic. But I never [assume] “oh, it’s gonna be the biggest thing in the world.” That’s always been a surprise to me, to everybody working out on the game that it’s gotten so big.

Jin Kazama catapults Kazuya Mishima skyward with a powerful fist strike in Tekken 8Guile launches Ryu into the air with a Sonic Kick in Street Fighter 6

PSB: Do you get much of a chance to catch up with other folks like your peers in the fighting game development world?

EB: Not very often. I’m a huge fan of the games. I love Tekken, I love Street Fighter and play those games every new version that comes out. The, you know, obviously the Guilty Gears and Samurai Showdowns and all that are great, I love them.

But a lot of them live and develop their games in Japan, and I’m not in Japan very often. So every once in a while, we’ll cross paths at maybe an E3 or something like that. But I don’t get that opportunity too often.

PSB: What are your thoughts just more broadly on the fighting game scene now? Is it healthy?

EB: I’m very positive. For instance, Mortal Kombat, Street Fighter, Tekken, I think are very mainstream games, right? They’re not niche games that a few people play. They have broad appeal, and they’re very different. 

I think all of them have realized that you can’t be too complex, or you need to have some layer that’s accessible to the general public that doesn’t count frames…. they have become aware of that but maintain the kind of deeper element that the hardcore players are really going to kind of devour. So I’m very excited over, especially, the next couple of years. We’re going to have a lot of high-profile big hitters coming to bat.

PSB: What do you think pushes evolution in the fighting genre?

EB: Technology does, obviously. Every game that comes out has new, better graphics. Online play is a big one, too. As games play better online, it just naturally creates a broader audience, a bigger scope of opponents to play against. And then, exposure: Events like EVO certainly are growing in popularity, and demonstrate what you can do with these games. So a lot of players become inspired by seeing professionals play.

A clash on Dhalism’s Street Fighter II stage sees Ken fire off a Hadoken as Guile winds up a Sonic Boom

PSB: Street Fighter also has an anniversary this year, it’s turning 35. Going back in time, again to 1991. What was it like to see Street Fighter II for the very first time?

EB: The thing that struck me in Street Fighter II, was how big the characters were. For their time, they were huge on the screen. And that was a lot of fun, and really inspired us to make our characters even bigger on the screen. 

Arguably, you could say Karate Champ really started the genre. Street Fighter II pushed it into, you know, a phenomenon. Some people credit Street Fighter II and the fighting games that followed with saving arcades while they were really taking a dip. 

PSB: Playing any good games lately?

EB: No….My days are just completely booked. There’s a number of games that I do want to play and have seen glimpses of, for sure. So I have like a stack of games that I’m certainly going to be trying, but I haven’t played something all the way through in a long time. 

I’m always looking forward to the new God of War game. That’ll be a lot of fun to check out as well. 

PSB: And circling back to Mortal Kombat — where does the series go from here?

EB: You know, you could have asked me that same question 10 years ago, 20 years ago. One of the things that’s great about working on Mortal Kombat games for so long is that we have team members now who weren’t even born when Mortal Kombat came out. 

And so we always have such a wide range of players, experiences, ages, different diversity and backgrounds. So there’s never a shortage of new ideas. And while I don’t think I can predict them… I have 100% confidence that we will be able to always provide something new with each iteration of Mortal Kombat. 

That’s one thing that I can very confidently say. Mortal Kombat will continue to feel fresh, to feel new, and to push boundaries with regards to certain aspects of game design.

Note: This interview was condensed for brevity and clarity.

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State of Play returns Tuesday, September 13 https://blog.playstation.com/2022/09/12/state-of-play-returns-tomorrow-september-13/ https://blog.playstation.com/2022/09/12/state-of-play-returns-tomorrow-september-13/#comments Mon, 12 Sep 2022 22:00:01 +0000 urn:uuid:cd46d2b1-081a-4af6-b4e9-ee68738fe9a8 With Tokyo Game Show just around the corner, it’s almost time to celebrate the amazing creative contributions of the Japanese game development community. And it’s also a perfect time to kick off another State of Play.

State of Play returns tomorrow, Tuesday, September 13, with a new live broadcast at 3:00pm Pacific Time / 6:00pm Eastern Time / 11:00pm BST. You can watch it live on Twitch and YouTube.

State of Play returns Tuesday, September 13

For tomorrow’s show, we’ll have some great updates from our amazing Japanese partners, along with a few other surprises from developers all around the world.  

Expect about ~20 minutes of reveals, new updates and fresh gameplay footage for 10 games coming to PS5, PS4, and PS VR2.

See you tomorrow!

Regarding Co-streaming and Video-On-Demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

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