Hideaki Nishino – PlayStation.Blog https://blog.playstation.com Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more. Thu, 18 May 2023 08:42:43 +0000 en-US hourly 1 https://www.altis-dxp.com/?v=5.9.5 https://blog.playstation.com/tachyon/2019/03/cropped-pslogo.png?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEEcaCXVzLWVhc3QtMSJIMEYCIQCihaplsTtJVU5S18OtfZypg8ZltvtUiQlz33I0735vAAIhALY3ZAyN9FlA87J1zySzN%2By2GlpWUzTQN%2F5E2cG6TgEdKv0DCG8QABoMNTc3NDE4ODE4NDEzIgxYqMtDcTTzIvdrhIwq2gNK6okk0AHl84EvC1txcSSsRhSXPxCLzDlGv3L2mId%2BZ1Jn4D99F%2FLf7E92gkl6CA0zM42%2Bh%2BLxaZ2k0cVZsGRYOKIU9EdzHoZn4LL1Qs%2FuC4a37X5nvpa229Ifq8iPRgalfimjCmf98aUOvF60iI2uTmdH6LPGn%2BFJTiz%2F9EHNq8KKgyeKUpBzTrxHXBnKnky9EyR5EWc9Mr1kTPEckBNANhqR4qxjsAnuSD2o%2B6oMcGVR2O3%2FPsRsBZjJ63GAcgw%2FWflOPhWpNH%2BMqRsOqxexmOp7VRBZkOLJczxfv8V%2Fp46ZcsWVroI3FSUukiH5KYH%2BF4Wj5nB%2BW8JZ96iLmuQQqYDKUpBQ0yDdIyb%2BhnPYyR%2BX8AJ8KaWTLzyuJNjqSb3C6wlBlcLszPkyQjwzW8%2BBvrOdXs2TAMmIpBkJNIUlQkvoO0VSe1PF9MrAvrjndXpzI09V9hpWAr%2BbmaB9qhpH5HIjbL%2B5Sb%2BymkPIkC0uLYJl2TOx6BBZIeV0V6UJ2OHGNm2%2F79PwwyQlNKM7ng%2BqS68w5V9Iy5ruSi7EhjbXwAIuYUTAWcA92yFLfpU%2BGjb3S4EAM3pk8lgZNHSGNVRCWfBqSBK5cNoCUn%2BhGZD1XMaMyL7bPsJK99swr6OcowY6pAG9wGykdKEhNnAs%2Bucej07qhnXmxZ8YTaaaYDwJGCeydp3B8zd%2Bk%2F9pLBfroO%2FoiB1u%2FKzlNe0zFM5RQQFx9TWNeh5Rk8awwpbdeBW%2BImivbQ3B5gPkpH4uCWecHUvi9MpZVsPQhyvTzuZnn7AD4TA7kG1phzPxGHrc1liC0ekY5yZAVPe6O2pECo0UqNhl4ZijvZIdX%2BFOYwn8ofu9vVMZ42wAxA%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAYM4GX6NW5QIBBDNR%2F20230519%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20230519T080544Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Signature=fa318c294f5aca424dc75d2e21fdec860b1481a282d3a2bbee378e20ed8f2cad&fit=32%2C32 Hideaki Nishino – PlayStation.Blog https://blog.playstation.com 32 32 First look at new images and UI of the Access controller for PS5, an all-new accessibility controller kit https://blog.playstation.com/2023/05/18/first-look-at-new-images-and-ui-of-the-access-controller-for-ps5-an-all-new-accessibility-controller-kit/ https://blog.playstation.com/2023/05/18/first-look-at-new-images-and-ui-of-the-access-controller-for-ps5-an-all-new-accessibility-controller-kit/#comments Thu, 18 May 2023 08:00:23 +0000 urn:uuid:ef6ad216-8189-46db-b272-e26c50c6029b While accessibility is an important topic year-round, May is always special as we celebrate Global Accessibility Awareness Day and recognize the strides made by the accessibility community and the games industry to make gaming more inclusive. At Sony Interactive Entertainment, we are committed to furthering that mission, so today we’re excited to share new details and images of the Access controller for the PS5 console.

Image showing the Access controller and its swappable analog stick caps, button caps and button cap tags

New details and product images

First revealed at CES this year as “Project Leonardo,” the Access controller for PS5 is an all-new, highly-customizable accessibility controller kit designed to help many players with disabilities play games more easily, more comfortably, and for longer periods.

Developed in collaboration with accessibility experts, the Access controller will include a wide array of swappable button and stick caps so players can freely create different layouts that work for their unique strength, range of motion, and physical needs. Each Access controller will include:

  • Analog stick caps (standard, dome and ball stick cap)
  • Button caps in different shapes and sizes, including:
    • Pillow button caps
    • Flat button caps
    • Wide flat button cap (which covers two button sockets)
    • Overhang button caps (which benefit players with smaller hands as they are positioned closer to the center)
    • Curve button caps (which can be pushed if placed along the top or pulled if placed along the bottom of the controller)
  • Swappable button cap tags for players to easily mark which inputs they map to each button

In addition, players can use the Access controller on flat surfaces, orient it 360 degrees, or easily secure the controller to an AMPS mount* or tripod. They can also adjust the distance of the analog stick from the controller.

Image showing 360 degree orientation options for the Access controller

Image showing the ability to attach the Access controller to an AMPS mount*
Image showing the option to adjust the distance of the Access controller’s analog stick

Through the Access controller’s four 3.5mm AUX ports, players can integrate their own specialty switches, buttons or analog sticks.

Image showing the Access controller’s four 3.5m AUX ports

You can read more about the Access controller’s hardware features in our original blog post. You can also visit our new web page here where you can sign up for email updates and be informed when preorders launch, so you can secure your controller at the earliest opportunity.

The Access controller and the DualSense controller can be paired and used together as a single virtual controller

First look at the Access controller UI

Beyond the wide range of hardware customization options, the Access controller features a myriad of ways for players to create personalized UI settings and configurations that unlock new ways to play.

Button mapping & control profiles. On the PS5 console, players can select their preferred orientation for the Access controller, map different inputs to the various buttons, toggle buttons on or off, or even map two different inputs onto the same button. They can also create and store their favorite control profiles for different games or genres (such as “combat” or “driving”).

Access controller UI image showing controller orientation options
Access controller UI image showing button mapping options
Access controller UI image showing button assignment choices
Access controller UI image showing a button assignment preview

Controller pairing and analog stick adjustments. Up to two Access controllers and one DualSense (or DualSense Edge) wireless controller can be used together as a single virtual controller, allowing players to mix and match devices or play collaboratively with others. Similar to the DualSense Edge wireless controller, players can also fine-tune the starting position and sensitivity of input. The ability to adjust deadzones (the distance your analog stick moves before it’s recognized in a game) and stick sensitivity is particularly helpful for players to improve their fine motor control during gameplay.

Access controller UI image showing the ability to pair up to two Access controllers with a DualSense controller
Access controller UI image showing analog stick sensitivity and deadzone adjustment options within a user-created control profile

Toggle mode. The Access controller also features a toggle mode, which allows players to adjust the behavior of any button to work like a caps lock key on a keyboard. For example, if you enable toggle mode for the acceleration input in a racing game, the Access controller will accelerate the car without you needing to hold the button down.

PS5 screenshot of Gran Turismo 7 showing toggle mode enabled for the “R2” button on the Access controller

Players can enable toggle mode for any programmable input. As an example, if a game only allows you to sprint by holding down “L3” (the left analog stick), which can be physically challenging, you can change that input to behave like “click L3 to toggle sprint” by enabling toggle mode for the button you’ve assigned to L3.

Our journey of accessibility on PS5

Alongside new details on the Access controller, we’re excited to share a video today that highlights ongoing efforts across our product development and PlayStation Studios teams to make gaming accessible for more players on PS5. Hear from team members around the world about the work they’re doing to expand gaming accessibility on PS5 through our upcoming Access controller, console UI, and games:

First look at new images and UI of the Access controller for PS5, an all-new accessibility controller kit

We’ll have more to share about the Access controller for PS5, including more product and release details, in the months ahead. Thanks to all the players who’ve shared valuable feedback and inspire us every day to bring the joy of gaming to more people through innovation and collaboration with you – our community.

*AMPS is an industry-standard mounting screw pattern for attaching devices to equipment, including accessibility equipment.

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Accessibility Tags roll out this week on PlayStation Store on the PS5 console  https://blog.playstation.com/2023/04/03/accessibility-tags-roll-out-this-week-on-playstation-store-on-the-ps5-console/ https://blog.playstation.com/2023/04/03/accessibility-tags-roll-out-this-week-on-playstation-store-on-the-ps5-console/#comments Mon, 03 Apr 2023 18:00:17 +0000 urn:uuid:c9f0d745-027b-478d-a898-2dfe3125267a As we strive to make gaming more accessible for all players, today we’re excited to announce that Accessibility Tags are rolling out globally this week on PlayStation Store on the PS5 console.

Accessibility Tags allow game developers to provide detailed insight on accessibility features supported in their games. As you browse various game hubs on PlayStation Store game hubs on PS5, you’ll see a list of accessibility features by pressing the “Triangle” button if the game you select supports Accessibility Tags. These can range from visual and audio accessibility settings to DualSense controller options, difficulty settings, and online communication features like chat transcription.

Accessibility Tags roll out this week on PlayStation Store on the PS5 console 

Clip showing Accessibility Tags in the Ghost of Tsushima Director’s Cut game hub on PS5.

Accessibility Tags will be available for PS5 and PS4 games on PlayStation Store on PS5. If both PS5 and PS4 platform versions are available, you can compare Accessibility Tags for each through a dropdown menu.

With Accessibility Tags, you’ll be able to easily see if the game you want to play features the accessibility options you’re looking for. Here’s a sampling of the more than 50 Accessibility Tags available for game developers to choose from, across six categories:

  • Visual accessibility features, such as clear text, large text, color alternatives, audio cues and directional audio indicators. 
  • Audio features, such as volume controls, mono audio, screen reader and visual cue alternatives.
  • Subtitle and caption options, including subtitle size, clear captions, and large captions.
  • Control options, including button remapping, thumbstick sensitivity, and ability to play without button holds, rapid button presses or motion control.
  • Gameplay options, such as difficulty settings, skippable puzzles, simplified quick time events, and game speed.
  • Online communication options, such as text or voice chat transcription and ping communication.

Accessibility Tags on PlayStation Store for PS5 will gradually release for players this week. At launch a variety of games such as Days Gone, Death Stranding Director’s Cut, Ghost of Tsushima Director’s Cut, God of War, God of War Ragnarök, Gran Turismo 7, Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, and Returnal will support Accessibility Tags. We are just starting to roll out this feature and are collaborating with a wide range of developers to implement this feature in their game hubs on PS5 in the coming weeks and months.

Together with the wide array of accessibility settings within the PS5 console UI, Accessibility Tags will empower you to personalize your PS5 gaming experience to your individual gameplay needs. They’re the latest step in our journey to make gaming more accessible, alongside inclusively-designed games from PlayStation Studios and upcoming products like Project Leonardo.

Thanks for your continued support. We’re eager to hear your feedback on this feature and how we can continue enhancing gaming accessibility for our community.

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PS5 system software update rolls out globally today https://blog.playstation.com/2023/02/02/ps5-beta-introduces-discord-voice-chat-vrr-support-for-1440p-and-more/ https://blog.playstation.com/2023/02/02/ps5-beta-introduces-discord-voice-chat-vrr-support-for-1440p-and-more/#comments Thu, 02 Feb 2023 09:00:05 +0000 urn:uuid:1908507a-b424-490d-a1c8-9177bfb3cef8 Update: Our new PS5 system software update is rolling out globally today! This blog post has been updated to reflect the global release.


As the PlayStation 5 console continues to evolve, we’re excited to deliver new features to our community. Today, we’re rolling out the next PS5 system software update with a number of fan-requested features, including Discord voice chat and Variable Refresh Rate support for 1440p resolution. We’re also introducing a variety of UX, accessibility and social feature enhancements that make playing with your friends or enjoying your gaming experiences on the PS5 console easier than ever.

Here’s a look at some of the new features: 

New Social Features 

  • Join a Discord Voice Chat on Your PS5 Console. You can now join Discord voice chats on your PS5 console and easily chat with friends on most other gaming platforms. To start, link your Discord and PlayStation Network accounts from your PS5 console, PlayStation.com, or the Discord app on Windows, Mac or mobile device following these steps. Then, use the Discord app on your mobile device or computer to get a Discord voice chat going on your PS5 console (make sure your Discord app is updated to the latest version). You can also let your Discord friends see when you’re online and what you’re playing.
  • Note: if you’ve linked your PlayStation Network and Discord accounts in the past to display what game you’re playing, you’ll need to link your accounts again to grant the new permissions needed for Discord voice chat. If you participated in the system software beta and have already linked your accounts during the beta period, you don’t need to link them again.
PS5 system software update rolls out globally today

  • Start or Request a Share Screen from Your Friend’s Profile. You can now send a Share Screen request or start sharing your screen with a friend, directly from their profile. Simply select the Share Screen icon on your friend’s profile to start a new session. 
PlayStation 5 UI screenshot showing how to start a Share Screen from your friend’s profile

  • New “Join Game” Icon in Party Chats. On the voice chat card, a joinable icon will be displayed for party members playing a game you can join. You can join the game directly by selecting the player, and then selecting [Join Game] from the menu.
  • New “Friends Who Play” Tile. In game hubs, you can now see which of your friends have the game, who is currently online, and who is currently playing the game. By selecting the tile, you can see what your friends are doing now, and you can also access your friends’ profiles, where you’ll be given more interaction options.
PlayStation 5 UI screenshot showing new “Friends Who Play” tile in the God of War Ragnarok game hub

  • Manually Upload Game Captures to PlayStation App. You can now manually select and upload individual screenshots or game clips to PS App from your PS5 console, then easily share them on social media or with your friends.* This feature complements the auto-upload functionality that currently exists on PS App. 
PlayStation 5 UI screenshot showing the option to manually upload game captures to PlayStation App

New Gameplay and Personalization Options

  • Variable Refresh Rate support for 1440p. You can now enjoy smoother visual performance when using a VRR-compatible HDMI 2.1 display at 1440p resolution, when playing a game that supports VRR.**
  • We’ve also made some updates to the parameters of the PS5 console’s 1440p output test, enabling 1440p support for a wider range of HDMI displays.
    • To check if your HDMI device is compatible, go to [Settings] > [Screen and Video] > [Video Output] > [Test 1440p Output].
PlayStation 5 UI screenshot showing the Variable Refresh Rate setting

  • Game Library Enhancements.
    • You can now also sort and filter games when adding games to a gamelist.
    • You can use filters in your library to easily find PS VR games, as well as PS VR2 titles when PS VR2 launches later this month.
PlayStation 5 UI screenshot showing the option to filter games by PS5 or PS4 in a gamelist

  • Game Presets for Multiplayer Session Preferences. You can set your preferences to manage who can join and who can invite other players to multiplayer sessions you’ve created for supported games. 
    • Go to [Settings] > [Saved Data and Game/App Settings] > [Game Presets] > [Online Multiplayer Sessions], and select your preferences in [Who Can Join] and [Who Can Invite].

New Accessibility and Ease-of-use Features

  • PS4 to PS5 Saved Data Migration. We’re making it easier for you to access your PS4 saved data on your PS5 console through two ways:
    • When you download or install a PS4 game on your PS5 console, a notification that PS4 saved data is available in your PlayStation Network cloud storage will appear (if your PS5 console doesn’t already have saved data for the game). Simply select the notification to download your saved data.
    • When you download or install a PS5 game that can load PS4 saved data, such as the PS5 version of a game that was also released on PS4, the same notification will appear (if the game supports this feature).
    • (Note: online storage for saved data requires a PlayStation Plus subscription)
PlayStation 5 UI screenshot showing the notification that PS4 saved data for Ghost of Tsushima is available to download

  • PS5 to PS5 Data Transfer. You can now easily transfer the data on your PS5 console, including games, saved data, user profiles, settings, screenshots, and videos, to another PS5 console using a local Wi-Fi network or a LAN cable. You can either transfer the data during the initial PS5 console setup or later from the settings menu. This process doesn’t remove or modify the data on your original PS5 console.
PlayStation 5 UI screenshot showing the option to save a video clip through Voice Command

  • Screen Reader Improvements. The screen reader now gives more detailed guidance when navigating the console. It will now tell you which direction you can move from the currently selected component, as well as your current position in a component with multiple items. Additionally, when using the screen reader to view web pages, you’ll now see borders around the section that’s being read aloud.
  • Wireless Device Update for DualSense Wireless Controller. You can now update the DualSense wireless controller device software with a wireless connection. If you have trouble updating the device software wirelessly, connect your controller to your PS5 console using the USB cable to update it. You’ll be able to update wirelessly for the next update.

Game Capture Using Voice Command (Preview): U.S. and U.K. limited release

  • Voice Command now supports using your voice to save video clips of your gameplay.
    • Say “Hey PlayStation, capture that!” to save a video clip of your recent gameplay. The default duration saved is based on your settings.
    • You can also save a specific duration of your gameplay, from 15 seconds to 60 minutes. For example, to save 5 minutes, say “Hey PlayStation, capture the last 5 minutes”.
    • Say “Hey PlayStation, start recording” to manually start a new gameplay recording. You can then say “Hey PlayStation, stop recording” to end the recording and save the video clip.
    • Voice Command (Preview) is currently available in English for beta participants with accounts registered to the U.S. and U.K.

We’re eager to hear your feedback on these new features so let us know your thoughts in the comments!

*Game clips under 3 minutes long that are non-4K can be uploaded to PS App.

**Results may vary depending on the game being played. 1440p video output on PS5 requires a TV or PC monitor that supports 1440p/60Hz, or 1440p/60Hz and 120Hz. 

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Introducing Project Leonardo for PlayStation 5, a highly customizable accessibility controller kit https://blog.playstation.com/2023/01/04/introducing-project-leonardo-for-playstation-5-a-highly-customizable-accessibility-controller-kit/ https://blog.playstation.com/2023/01/04/introducing-project-leonardo-for-playstation-5-a-highly-customizable-accessibility-controller-kit/#comments Thu, 05 Jan 2023 01:29:07 +0000 urn:uuid:7150cb6f-af6b-43cc-b0de-dcc0f08e81cb Accessibility is an important topic to us at PlayStation, and we want to continue raising the bar to enable every gamer to experience the joy of play. Whether it’s the robust accessibility options in PlayStation Studios games like Santa Monica Studio’s God of War Ragnarök or Naughty Dog’s The Last of Us Part I, or the wide array of features in our PS4 and PS5 console UI, we’re passionate about reducing barriers to play for every gamer.

Today at CES, we announced the next step in our journey to make gaming more accessible: Project Leonardo for PlayStation 5. Developed with key contributions from accessibility experts, community members, and game developers, Project Leonardo is our codename for a new highly customizable controller kit that works “out of the box” to help many players with disabilities play games more easily, more comfortably, and for longer periods.

DualSense wireless controller alongside two Project Leonardo controllers, demonstrating option to pair a DualSense controller with up to two Project Leonardo controllers.

Through conversations with accessibility experts and incredible organizations like AbleGamers, SpecialEffect and Stack Up, we’ve designed a highly configurable controller that works in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming. It is built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller.

Introducing Project Leonardo for PlayStation 5, a highly customizable accessibility controller kit

Here are some of the key features:

Highly customizable play experience

Hardware customizations. Project Leonardo for PS5 is a canvas for gamers to craft their own play experience. It includes a robust kit of swappable components, including a variety of analog stick caps and buttons in different shapes and sizes.

Players can use these components to craft a wide array of control layouts. And the distance of the analog stick from the game pad can be adjusted to suit the player’s preference. These components allow players to find a configuration that works for their strength, range of motion, and particular physical needs. 

Image added May 18 to reflect updated button caps

Software customizations. On the PS5 console players have an array of options to tailor their Project Leonardo play experience:

  • Button mapping
    • The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (like “R2” + “L2”) onto the same button.
  • Control profiles
    • Players can store their programmed button settings as control profiles and easily switch between them by pressing the profile button.
    • Up to three control profiles can be stored and accessed by the player from their PS5 console at any time.

Works collaboratively with other devices and accessibility accessories

Project Leonardo can be used as a standalone controller or paired with additional Project Leonardo or DualSense wireless controllers. Up to two Project Leonardo controllers and one DualSense wireless controller can be used together as a single virtual controller, allowing players to mix and match devices to fit their particular gameplay needs, or to play collaboratively with others.

Four images showcasing possible Project Leonardo pairings: top-left image features Project Leonardo controller by itself. Top-right image features one Project Leonardo controller and a DualSense wirless controller. Lower-left image features a two Project Leonardo controllers. Lower-right image features a DualSense wireless controller and two Project Leonardo controllers.

For example, players can augment their DualSense controller with a Project Leonardo controller or use two Project Leonardo controllers on their own. A friend or family member can also assist by helping to control the player’s game character with a DualSense controller or a second Project Leonardo controller. The controllers can be dynamically turned on or off and used in any combination.

Project Leonardo is expandable through four 3.5mm AUX ports to support a variety of external switches and third-party accessibility accessories. This enables users to integrate specialty switches, buttons or analog sticks with the Project Leonardo controller. The external accessories can be dynamically connected or disconnected, and each can be configured to act like any other button.

Side-view image of Project Leonardo, highlighting 3.5mm AUX ports.

Flexible, adaptable design

Project Leonardo’s split, symmetric design allows players to reposition the analog sticks as close together or as far apart as they like. The controller lies flat and does not need to be held, so players can lay it on a tabletop or a wheelchair tray. It can be easily secured to AMPS mounts* or tripods, and can be oriented 360 degrees for the most comfortable use. Players can also program the “north” orientation on the analog sticks to match their preferred controller orientation.

Sony Interactive Entertainment designer So Morimoto shares some insights on how his team approached the industrial design of Project Leonardo:


“Project Leonardo is part of the PS5 product family and is based on the same design concept. We were inspired by the idea of all players enjoying the world of PlayStation together. Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping. 

“Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic. I am excited that the design will be completed through collaboration with players rather than presenting them with a single form factor.”

So Morimoto, Designer, Sony Interactive Entertainment

Looking ahead

Project Leonardo is currently in development and we continue to gather valuable feedback from the community. We’d like to thank all the wonderful organizations and accessibility experts who are supporting us in this effort.

We are also grateful to everyone in the community who has advocated for greater gaming accessibility. You are the reason we do our work and your passion inspires us every day. It’s truly a privilege for us to create products that better serve your needs. We look forward to sharing more in the future, including additional product features and launch timing.

*AMPS is an industry-standard mounting screw pattern for attaching devices to equipment, including accessibility equipment.

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New PS5 system software update is out globally today https://blog.playstation.com/2022/09/07/new-ps5-system-software-update-is-out-globally-today/ https://blog.playstation.com/2022/09/07/new-ps5-system-software-update-is-out-globally-today/#comments Wed, 07 Sep 2022 09:00:09 +0000 urn:uuid:973ad5c7-4694-47a0-8f6a-d5f117e57e47 Thanks to the support and feedback from our PS5 beta participants, today we’re rolling out a new system software update to PS5 players globally. The update includes several highly-requested features like 1440p HDMI video output* and gamelists, as well as social features like the ability to request a Share Screen from a fellow party member, easily view new friends’ profiles, and receive a notification to help you join a friend’s game more quickly from a party chat.

Additionally, you can now compare 3D audio and stereo audio on the same screen and more easily access in-progress Activities from game hubs. Check out our beta blog post to get the full scoop on these features, and read on for details about some new and forthcoming updates for PS5 and PS App.

New PS5 system software update is out globally today

YouTube Search through Voice Command (Preview)

Another feature we’re excited to bring to more PS5 players is the ability to search for content on YouTube through Voice Command (Preview). From anywhere on PS5, including during gameplay, you can say “Hey PlayStation, find [keyword] on YouTube.” The YouTube app will open and relevant search results will be shown.

Note: Voice Command (Preview) is currently available in English for PS5 players with accounts registered to the U.S. and U.K.

New PS App features

In addition to these PS5 console updates, we’re gradually rolling out some new features for PS App globally later this month, on iOS and Android:

Launch a PS Remote Play session through PS App

PS App users will be able to launch a PS Remote Play session directly from PS App on iOS and Android devices. To start, make sure PS App is linked to your PS5 console and your console is in Rest Mode. Then, select the “Play Using PS Remote Play” icon on a PS App game hub, and the PS Remote Play app will automatically launch the game. To enjoy this feature, make sure PS App and the PS Remote Play app are both installed on your mobile or tablet device.

Request Share Screen

Similar to the PS5 feature, PS App users will be able to request another party member playing on PS5 to start a Share Screen session, and then watch their friend’s gameplay from the app. This makes it even easier for you to stay connected with friends while you’re on the go.

Thanks to all our fans for continuing to share your suggestions and ideas. We’re constantly listening to your feedback and committed to making your gaming and social experiences better with each update. See you online!

*1440p video output on PS5 requires a TV or PC monitor that supports 1440p/60Hz, or 1440p/60Hz and 120Hz. Results may vary depending on the game being played.

VRR on PS5 supports 1080p and 4K video output but not 1440p.

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Introducing the DualSense Edge wireless controller, the ultra-customizable controller for PlayStation 5 https://blog.playstation.com/2022/08/23/introducing-the-dualsense-edge-wireless-controller-the-ultra-customizable-controller-for-playstation-5/ https://blog.playstation.com/2022/08/23/introducing-the-dualsense-edge-wireless-controller-the-ultra-customizable-controller-for-playstation-5/#comments Tue, 23 Aug 2022 18:25:29 +0000 urn:uuid:509ffe01-0722-493b-a1e7-9af4f971d736  

Today, we are thrilled to unveil the DualSense Edge wireless controller for PlayStation 5, the first-ever high-performance, ultra-customizable controller developed by Sony Interactive Entertainment. Designed to give you an edge in gameplay by allowing you to create custom controls, the DualSense Edge wireless controller invites you to craft your own unique gaming experience tailored to your playstyle.

Introducing the DualSense Edge wireless controller, the ultra-customizable controller for PlayStation 5

The DualSense Edge wireless controller features a number of hardware and software-based customization options for creating a completely personalized controller experience, including:

●       Ultra-customizable controls: You can make the DualSense Edge wireless controller uniquely yours by remapping or deactivating specific button inputs and fine-tuning your aim by adjusting stick sensitivity and dead zones (the distance your analog stick moves before it’s recognized in a game). In addition, each trigger is adjustable with options to tailor travel distance and dead zones to your preference. For example, you can manually reduce travel distance of the triggers for faster inputs in competitive FPS games or reduce the dead zone for precise throttle control in racing games.

●       Ability to save multiple control profiles: Once you’ve found your ideal control settings, you can save them to unique profiles and swap between them on the fly. With the DualSense Edge wireless controller, you’ll always have your preferred controls for your games ready to go, whether you’re facing Norse gods and monsters in God of War Ragnarök, or rival players in an online battle royale.

●       On-controller user interface: The dedicated Fn button allows you to easily adjust your setup while staying focused on the in-game action – quickly swap between your pre-set control profiles, adjust game volume and chat balance, and access the controller profile settings menu to set up and test new control iterations while in game.

●       Changeable stick caps and back buttons: Three types of swappable stick caps (standard, high dome, and low dome) help you stay comfortable in game while maintaining grip and stability. The two swappable sets of back buttons (half-dome and lever) can be configured to be any other button input, putting more essential controls at your fingertips.

●       Replaceable stick modules: Play longer with the ability to fully replace each individual stick module on the controller (replacement stick modules will be sold separately).

●       Built-in DualSense wireless controller features: The DualSense Edge wireless controller retains the signature comfort and immersive experience of the DualSense wireless controller when playing supported games, including haptic feedback, adaptive triggers, built-in microphone, motion controls, and more.

In addition to the included stick caps and back button sets, the DualSense Edge wireless controller comes with a USB Type-C braided cable, which uses a connector housing to lock into the controller so it’s much less likely to slip out at a crucial moment. The included carrying case, which keeps your DualSense Edge wireless controller and components together and organized in one place, allows you to charge the controller via USB connection while it’s stored in the case.

Daisuke Kurihara, Art Director, led the controller’s design process and shares a few insights on how it was created:


“The opportunity to create the DualSense Edge wireless controller was a dream come true for our team. We wanted to build on the legacy of iconic PlayStation controllers by creating a controller that empowers players to experiment and personalize elements based on their own unique playstyle – whether they are a competitive gamer or someone who just enjoys having more options to customize their play. The DualSense Edge wireless controller also features a number of thoughtful design touches that we hope players will enjoy, including a distinct DualSense controller-inspired black-and-white color scheme and a unique PlayStation Shapes pattern on the touch pad and trigger surfaces.

“We are thankful to the many gamers, professional esports players, and developers who helped provide feedback on the controller’s design.”

Daisuke Kurihara, Art Director

In the months ahead, we look forward to sharing more details about the DualSense Edge wireless controller, including launch timing, and can’t wait to see how the PS5 community unlocks the full potential of the controller’s customization options.

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PS5 Beta introduces 1440p support, Gamelists, and more https://blog.playstation.com/2022/07/28/ps5-beta-introduces-1440p-support-gamelists-and-more/ https://blog.playstation.com/2022/07/28/ps5-beta-introduces-1440p-support-gamelists-and-more/#comments Thu, 28 Jul 2022 09:00:04 +0000 urn:uuid:efdd5f35-b6af-4274-ac87-66738c14c4c6 Since PS5 launched, we’ve been listening to your feedback and working every day to bring you more community-requested features. Today, we are rolling out a new PS5 system software beta that includes 1440p support, gamelists, and additional updates to enhance your gaming experiences and make connecting with friends easier on PS5.

While beta access is limited to invited participants in select countries*, our goal is to bring these updates to our global community later this year. If you’re selected to participate in the beta, you’ll receive an email invitation when it’s available to download today. As always, some features available during the beta phase may not make it into the final version or may see significant changes.

Here’s a look at some of the new features:

New Gameplay and Personalization Options

  • 1440p HDMI Video Output
    • The PS5 beta introduces support for 1440p HDMI video output, enabling players to choose an additional visual setting on compatible PC monitors and TVs.**
    • If the game you’re playing supports 1440p rendering you can experience native 1440p output on your display. 
    • Or, if you’re playing a game with a higher native resolution like 4K, then you may benefit from improved anti-aliasing through supersampling down to 1440p output.
    • You can check if your HDMI device is compatible by selecting “Test 1440p Output” under “Screen and Video” options within system settings.

  • Gamelists
    • In your Game Library you can now create gamelists, which make organizing your games even easier.
    • To start, go to the [Your Collection] tab and select [Create Gamelist]. Choose games to add to your gamelist, then decide what to name it.
    • You can have up to 15 gamelists and 100 games per gamelist. All games under the “Your Collection” tab of your Game Library can be added to a gamelist, including disc, digital and streaming titles.*** You can also add the same game to multiple gamelists.

  • Compare 3D Audio and Stereo Audio
    • You can now listen to and compare the difference between 3D and stereo audio on the same screen, and then choose your preferred setting.

  • Easier Access to In-progress Activities
    • When resuming a game, in-progress activities are often shown prominently at the top of the game hub to make it as easy and as fast as possible to get back to where you left off.

New Social Features

  • Request Share Screen
    • You can now request party members to start Share Screen to watch their gameplay. Go to the voice chat card, select the party member you want to send the request to, and then select [Request Share Screen].

  • Joinable Game Notification
    • When you join a party and a party member is playing a game you can join, you’ll now receive a notification. You can join the game directly from the notification.

  • View New Friends’ Profiles 
    • When you accept a friend request in the [Received] list, you can now view your new friend’s profile in [Accepted Requests].
  • Send Stickers and Voice Messages in Game Base
    • In the Game Base card, you can now send stickers and voice messages to your groups.

We’re always grateful to our beta community for helping us take new console features for a spin. Thanks to all our players for your support and feedback!

*PS5 beta access will be available to selected participants in the U.S., Canada, Japan, U.K., Germany and France (same countries as our last system software beta). 
**1440p compatible TV or PC monitor required. Results may vary depending on the game being played. Please note: VRR on PS5 supports 1080p and 4K video output but not 1440p.
***Streaming only available in select countries/regions with PlayStation Plus Premium. For details see here.

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Variable Refresh Rate support for PS5 is rolling out this week https://blog.playstation.com/2022/04/25/variable-refresh-rate-support-for-ps5-is-rolling-out-this-week/ https://blog.playstation.com/2022/04/25/variable-refresh-rate-support-for-ps5-is-rolling-out-this-week/#comments Mon, 25 Apr 2022 19:00:04 +0000 urn:uuid:e2275e84-0292-4d9a-8555-4c82eed46bbf Today, we’re excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.* Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Deathloop
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard

These are just a few of the PS5 titles receiving VRR support and we’d like to thank their talented development teams. Please stay tuned to their channels for updates as you’ll have the best experience with VRR once their game patches are live.

Getting Started

VRR will arrive globally through a PS5 console update over the next few days (make sure you are connected to the internet to receive the update). Once you’ve received the update, VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor. You can also turn it off under “Screen and Video” in system settings.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Please note that results may vary depending on the TV you’re using, the game you’re playing, and the visual mode you’ve selected for a particular game (if it supports multiple modes). For more details on VRR settings, check out this page: https://www.playstation.com/support/hardware/ps5-4k-resolution-guide.

We’re always listening to your feedback and excited to bring you new fan-requested features. Let us know what you think in the comments!

Update: Arkane Studios has also announced that VRR support for Deathloop will roll out this week. It has been added to the list above.

*Results may vary by game, the TV you’re using, and the visual mode you’ve selected for a specific game.

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PS5 and PS4 System Software Updates release globally today https://blog.playstation.com/2022/03/23/ps5-and-ps4-system-software-updates-release-globally-today/ https://blog.playstation.com/2022/03/23/ps5-and-ps4-system-software-updates-release-globally-today/#comments Wed, 23 Mar 2022 09:00:04 +0000 urn:uuid:53838706-89e3-41ed-a157-a3993b4dc526 Our next PS5 and PS4 system software updates are rolling out globally today, so we wanted to provide a quick look at some of the new features. We’re also glad to share new details on Variable Refresh Rate for PS5 on HDMI 2.1-compatible TVs and PC monitors, which is planned to release in the months ahead. 

New features for PS5 and PS4

Thanks to support from our beta participants, we’re introducing some fan-requested features to our global community today, like the ability to create or join Open and Closed Parties on PS5 and PS4 consoles. On PS5, we’re also bringing UI enhancements to Game Base and Trophy cards, as well as accessibility features like mono audio for headphones.

You can read more about these system update features here.

For a refresher on PS5 features like how to apply game presets on your console, pin videos and apps to your screen while you play, or share your screen with friends, check out the new “Pro Tips” cards in the Control Center.

PS App and PS Remote Play enhancements

Starting later today, we’re gradually rolling out the ability for PS App users to create or join Open and Closed Parties through the app as well. We’ve also updated the PS App Game Base UI to make it easier to access the Friends, Parties and messaging features, delivering a consistent player experience with PS5.

PS Remote Play mobile app users can enjoy a new “dark mode” based on their phone setting and choose from new Screen Reader languages for both iOS and Android, including Portuguese (Brazil and Portugal), Finnish, Swedish, Turkish, Greek, Thai and Chinese (traditional and simplified).

On the horizon: Variable Refresh Rate support for PS5

We’re also pleased to share that Variable Refresh Rate (VRR) is planned to release on PS5 in the coming months. On HDMI 2.1-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Both VRR and this secondary option can be turned on or off.

Please note that results may vary depending on the TV you’re using and game you’re playing. As we get closer to the feature’s release, we’ll share more details, including some of the games that will enable VRR support through a game patch.

Our teams will continue to work hard on ways to enhance your gaming and social experiences on PlayStation, so stay tuned for more updates!

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First look: the headset design for PlayStation VR2 https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/ https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/#comments Tue, 22 Feb 2022 13:00:04 +0000 urn:uuid:72066fb7-fd7c-4e88-809d-b1978f8daaa1 Today, I am especially pleased to reveal the stunning new design of our next generation VR headset, PlayStation VR2, together with an updated and final design image of our PlayStation VR2 Sense controller.

You’ll notice the PS VR2 headset has a similar shape as the PS VR2 Sense controller, taking on a matching “orb” look. The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely.

The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.

Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.

For the PS VR2 headset, we took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view. We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!

Additionally, we’ve integrated a new vent design for the PS VR2 headset that we think users will enjoy. Yujin Morisawa, Senior Art Director at SIE led the headset design of PS VR2 and explains why this is his absolute favorite part of the design:


“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”

Yujin Morisawa, Senior Art Director, SIE

Another treat we wanted to share – similar to the thousands of tiny PlayStation symbols we added to the design of the PS5 console and DualSense controller, we also included tiny PlayStation symbols to the front and back bands of the PS VR2 headset to add a comfortable feel for players to enjoy.

When PS VR2 launches, it’ll take a giant leap forward in the way we play games in virtual reality.  There are plenty of exciting new features to look forward to in the PS VR2 system, including stunning visual fidelity in 4K HDR and state-of-art graphical rendering, enhanced tracking such as inside-out camera tracking, new PlayStation VR2 Sense Technology features such as headset feedback, and the new, intuitive PS VR2 Sense controller that creates an incredibly deep feeling of immersion. Additionally, the PS VR2 system comes in a simple, single cord set up so you can connect to your games immediately. PS VR2 development kits are already in the hands of game creators, and we are excited for what they’ll come up with to truly make virtual reality a remarkable experience for gamers. We look forward to sharing more details with you about PS VR2. Stay tuned!

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